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In certain conditions events did not get propagated to Control childs of Node2D nodes when setting a parent of the Node2D to toplevel. This patch makes sure that such Control nodes become root control in the viewport. |
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.. | ||
canvas_item.cpp | ||
canvas_item.h | ||
canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
missing_node.cpp | ||
missing_node.h | ||
multiplayer_api.cpp | ||
multiplayer_api.h | ||
multiplayer_peer.cpp | ||
multiplayer_peer.h | ||
node.cpp | ||
node.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_tree.cpp | ||
scene_tree.h | ||
SCsub | ||
shader_globals_override.cpp | ||
shader_globals_override.h | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h | ||
window.cpp | ||
window.h |