godot/platform/android/os_android.h
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the GDExtensionData struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00

186 lines
7.5 KiB
C++

/**************************************************************************/
/* os_android.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
class GodotJavaWrapper;
class GodotIOJavaWrapper;
struct ANativeWindow;
class OS_Android : public OS_Unix {
private:
Size2i display_size;
bool use_apk_expansion;
#if defined(GLES3_ENABLED)
const char *gl_extensions;
#endif
#if defined(VULKAN_ENABLED)
ANativeWindow *native_window = nullptr;
#endif
mutable String data_dir_cache;
mutable String cache_dir_cache;
mutable String remote_fs_dir;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop = nullptr;
struct FontInfo {
String font_name;
HashSet<String> lang;
HashSet<String> script;
int weight = 400;
int stretch = 100;
bool italic = false;
int priority = 0;
String filename;
};
HashMap<String, String> font_aliases;
List<FontInfo> fonts;
HashSet<String> font_names;
bool font_config_loaded = false;
GodotJavaWrapper *godot_java = nullptr;
GodotIOJavaWrapper *godot_io_java = nullptr;
void _load_system_font_config();
String get_system_property(const char *key) const;
public:
static const char *ANDROID_EXEC_PATH;
static const int DEFAULT_WINDOW_WIDTH = 800;
static const int DEFAULT_WINDOW_HEIGHT = 600;
virtual void initialize_core() override;
virtual void initialize() override;
virtual void initialize_joypads() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
virtual void finalize() override;
typedef int64_t ProcessID;
static OS_Android *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
virtual bool request_permission(const String &p_name) override;
virtual bool request_permissions() override;
virtual Vector<String> get_granted_permissions() const override;
virtual void alert(const String &p_alert, const String &p_title) override;
virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual MainLoop *get_main_loop() const override;
void main_loop_begin();
bool main_loop_iterate(bool *r_should_swap_buffers = nullptr);
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
void set_opengl_extensions(const char *p_gl_extensions);
void set_native_window(ANativeWindow *p_native_window);
ANativeWindow *get_native_window() const;
virtual Error shell_open(const String &p_uri) override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
virtual String get_user_data_dir() const override;
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_resource_dir() const override;
virtual String get_locale() const override;
virtual String get_model_name() const override;
virtual String get_unique_id() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
virtual Error move_to_trash(const String &p_path) override;
void vibrate_handheld(int p_duration_ms) override;
virtual String get_config_path() const override;
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
virtual Error kill(const ProcessID &p_pid) override;
virtual String get_system_ca_certificates() override;
virtual Error setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) override;
virtual void benchmark_begin_measure(const String &p_context, const String &p_what) override;
virtual void benchmark_end_measure(const String &p_context, const String &p_what) override;
virtual void benchmark_dump() override;
virtual void load_platform_gdextensions() const override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
~OS_Android();
private:
// Location where we relocate external dynamic libraries to make them accessible.
String get_dynamic_libraries_path() const;
// Copy a dynamic library to the given location to make it accessible for loading.
bool copy_dynamic_library(const String &p_library_path, const String &p_target_dir, String *r_copy_path = nullptr);
};
#endif // OS_ANDROID_H