godot/scene/3d
2022-08-11 21:39:05 +02:00
..
area_3d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
area_3d.h
audio_listener_3d.cpp
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Implement BPM support 2022-07-23 07:31:17 +02:00
audio_stream_player_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
bone_attachment_3d.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
bone_attachment_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_3d.cpp Allow more precise adjustments of orthogonal/frustum size in Camera3D 2022-08-03 23:51:08 +02:00
camera_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_object_3d.cpp Don't move nonexistent debug shapes 2022-07-30 22:21:23 +02:00
collision_object_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_polygon_3d.cpp
collision_polygon_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp
collision_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp Particles: Fix missing configuration warning updates 2022-07-03 16:04:20 +02:00
cpu_particles_3d.h Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
decal.cpp Tweak Decal distance fade defaults and add property hints 2022-07-27 03:15:46 +02:00
decal.h Tweak Decal distance fade defaults and add property hints 2022-07-27 03:15:46 +02:00
fog_volume.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
fog_volume.h
gpu_particles_3d.cpp Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
gpu_particles_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gpu_particles_collision_3d.cpp Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
gpu_particles_collision_3d.h Add a Bake Mask property to GPUParticlesCollisionSDF3D 2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Group properties of Generic6DOFJoint slightly better 2022-07-25 18:07:55 +03:00
joint_3d.h
label_3d.cpp Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
label_3d.h Tweak Label3D defaults for better readability 2022-08-09 16:26:28 +02:00
light_3d.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_3d.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
lightmap_gi.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
lightmap_gi.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
mesh_instance_3d.cpp
mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Group NavigationAgent properties 2022-06-29 18:42:51 +02:00
navigation_agent_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_region_3d.cpp Fix NavigationRegion3D debug mesh rendering twice in Editor 2022-08-09 11:12:03 +02:00
navigation_region_3d.h Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
node_3d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
node_3d.h Add global_position and global_rotation to Node3D 2022-07-01 10:27:07 -04:00
occluder_instance_3d.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
occluder_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
path_3d.cpp Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
path_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
physics_body_3d.cpp add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
physics_body_3d.h add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp
ray_cast_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
reflection_probe.cpp
reflection_probe.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
remote_transform_3d.cpp
remote_transform_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub
shape_cast_3d.cpp Add meter suffix to ShapeCast3D margin property 2022-07-31 12:36:15 +02:00
shape_cast_3d.h Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
skeleton_3d.cpp add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skeleton_3d.h add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
skeleton_ik_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_ik_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D normals 2022-08-04 23:10:04 +02:00
soft_dynamic_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
spring_arm_3d.cpp
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
sprite_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
visual_instance_3d.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
voxel_gi.cpp Clamp VoxelGI extents to reasonable values to avoid breaking baking 2022-07-05 18:32:44 +02:00
voxel_gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
voxelizer.cpp Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
voxelizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
world_environment.cpp
world_environment.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xr_nodes.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
xr_nodes.h