godot/editor/plugins
2021-10-06 21:11:20 +02:00
..
tiles Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
animation_player_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
canvas_item_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_polygon_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp
editor_preview_plugins.h
font_editor_plugin.cpp
font_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Fix GPUParticle3D emission point generation 2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
node_3d_editor_gizmos.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
node_3d_editor_plugin.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
node_3d_editor_plugin.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
occluder_instance_3d_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp
ot_features_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
path_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
script_editor_plugin.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
script_text_editor.cpp Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
script_text_editor.h
SCsub
shader_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
skeleton_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp
text_editor.h
texture_3d_editor_plugin.cpp
texture_3d_editor_plugin.h
texture_editor_plugin.cpp TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_editor_plugin.h TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
texture_region_editor_plugin.h
theme_editor_plugin.cpp Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
theme_editor_plugin.h
theme_editor_preview.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
theme_editor_preview.h
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
visual_shader_editor_plugin.h
voxel_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h