godot/core/input
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
..
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_builders.py
input_enums.h
input_event.cpp InputEventJoypadMotion::set_axis - reject invalid axis 2021-09-30 19:32:21 +09:00
input_event.h
input_map.cpp Replace auto completion shortcut for mac 2021-09-28 11:25:11 +02:00
input_map.h Improve implementation of builtin action overrides 2021-09-21 22:25:31 +10:00
input.cpp GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
input.h
SCsub
shortcut.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shortcut.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00