godot/editor/debugger
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
..
debug_adapter Merge pull request #75836 from rsubtil/bugfix-dap_windows_path 2023-06-19 16:38:19 +02:00
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
editor_debugger_node.cpp Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_node.h Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
editor_debugger_tree.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
editor_performance_profiler.h
editor_profiler.cpp Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_profiler.h Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_visual_profiler.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
script_editor_debugger.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
SCsub