godot/scene/2d
Rémi Verschelde 1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
..
animated_sprite_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_2d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_2d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Fix missing NavigationAgent property updates in constructor 2023-10-23 04:27:49 +02:00
navigation_agent_2d.h
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_2d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
physics_body_2d.h
polygon_2d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D 2023-10-15 00:16:52 +08:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.compat.inc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
tile_map.cpp TileMap: Fix compatibility code for old cell_quadrant_size property name 2023-11-28 12:44:07 +01:00
tile_map.h Fix TileMap layer reverts and defaults 2023-10-24 13:44:07 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h