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a503f8aadc
This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/*************************************************************************/
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/* button_group.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BUTTON_GROUP_H
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#define BUTTON_GROUP_H
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#include "scene/gui/box_container.h"
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#if 0
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class BaseButton;
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class ButtonGroup : public BoxContainer {
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GDCLASS(ButtonGroup,BoxContainer);
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Set<BaseButton*> buttons;
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Array _get_button_list() const;
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void _pressed(Object *p_button);
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protected:
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friend class BaseButton;
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void _add_button(BaseButton *p_button);
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void _remove_button(BaseButton *p_button);
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static void _bind_methods();
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public:
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void get_button_list(List<BaseButton*> *p_buttons) const;
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BaseButton *get_pressed_button() const;
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BaseButton *get_focused_button() const;
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void set_pressed_button(BaseButton *p_button);
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int get_pressed_button_index() const;
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ButtonGroup();
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};
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#endif
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#endif // BUTTON_GROUP_H
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