godot/scene/2d
2017-02-20 23:02:03 +02:00
..
animated_sprite.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animated_sprite.h removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
area_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
area_2d.h rename monitoring functions 2017-01-13 20:03:51 -03:00
back_buffer_copy.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
back_buffer_copy.h
camera_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
camera_2d.h Type renames: 2017-01-11 00:52:51 -03:00
canvas_item.cpp Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
canvas_item.h New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
canvas_modulate.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
canvas_modulate.h
collision_object_2d.cpp Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
collision_object_2d.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_shape_2d.h
joints_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
joints_2d.h
light_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
light_2d.h
light_occluder_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
light_occluder_2d.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
line_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
line_2d.h Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
line_builder.cpp Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
line_builder.h Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
navigation2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation2d.h Type renames: 2017-01-11 00:52:51 -03:00
navigation_polygon.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation_polygon.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
node_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
node_2d.h Type renames: 2017-01-11 00:52:51 -03:00
parallax_background.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
parallax_background.h Type renames: 2017-01-11 00:52:51 -03:00
parallax_layer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
parallax_layer.h
particles_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
particles_2d.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_body_2d.h Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
polygon_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
polygon_2d.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
ray_cast_2d.h
remote_transform_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
remote_transform_2d.h
screen_button.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
screen_button.h Merge pull request #7722 from RandomShaper/improve-touch-button 2017-02-12 23:12:18 +01:00
SCsub
sprite.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sprite.h Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
tile_map.cpp Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
tile_map.h Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
visibility_notifier_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visibility_notifier_2d.h
y_sort.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
y_sort.h