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animated_sprite.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
animated_sprite.h
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removed unnecesary modulate funtions, which were superseded by self_modulate
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2017-01-08 12:31:14 -03:00 |
area_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
area_2d.h
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rename monitoring functions
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2017-01-13 20:03:51 -03:00 |
back_buffer_copy.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
back_buffer_copy.h
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camera_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
camera_2d.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
canvas_item.cpp
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
canvas_item.h
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New API for visibility in both CanvasItem and Spatial
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2017-01-13 10:45:50 -03:00 |
canvas_modulate.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
collision_object_2d.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
collision_polygon_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_shape_2d.h
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joints_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
joints_2d.h
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light_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
light_2d.h
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light_occluder_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
light_occluder_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
line_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
line_2d.h
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Added Line2D node that draws a polygon-based line
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2017-01-15 00:44:46 +01:00 |
line_builder.cpp
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Added Line2D node that draws a polygon-based line
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2017-01-15 00:44:46 +01:00 |
line_builder.h
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Added Line2D node that draws a polygon-based line
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2017-01-15 00:44:46 +01:00 |
navigation2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation2d.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
navigation_polygon.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation_polygon.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
node_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
node_2d.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
parallax_background.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
parallax_background.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
parallax_layer.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
parallax_layer.h
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particles_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
particles_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
path_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
physics_body_2d.h
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Rename collision layer as suggested in #5696
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2017-01-13 11:01:19 -03:00 |
polygon_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
polygon_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
remote_transform_2d.h
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screen_button.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
screen_button.h
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Merge pull request #7722 from RandomShaper/improve-touch-button
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2017-02-12 23:12:18 +01:00 |
SCsub
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sprite.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sprite.h
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
tile_map.cpp
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Add Rect2 TileMap::get_used_rect(), closes #4390
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2017-02-20 23:02:03 +02:00 |
tile_map.h
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Add Rect2 TileMap::get_used_rect(), closes #4390
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2017-02-20 23:02:03 +02:00 |
visibility_notifier_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
visibility_notifier_2d.h
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y_sort.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
y_sort.h
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