godot/editor/plugins
Rémi Verschelde dcf2a62b05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05 16:42:33 +02:00
..
tiles Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Name new resource files with snake_case 2021-07-29 20:53:33 -04:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Shortcut: Rename shortcut property to event 2021-08-05 13:48:43 +02:00
canvas_item_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp
collision_polygon_3d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Merge pull request #37760 from KoBeWi/rect_edit_level_up 2021-07-23 14:38:04 +02:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
editor_preview_plugins.h
font_editor_plugin.cpp
font_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Improve MeshInstance3D UV preview in the editor 2021-07-25 01:11:24 +02:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
node_3d_editor_gizmos.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
node_3d_editor_plugin.cpp Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling 2021-08-05 16:42:33 +02:00
node_3d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
occluder_instance_3d_editor_plugin.cpp
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp
ot_features_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
path_3d_editor_plugin.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_editor_plugin.h
script_text_editor.cpp Clean up and complete CodeEdit inspector and docs 2021-08-01 12:24:19 +01:00
script_text_editor.h
SCsub
shader_editor_plugin.cpp Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp
skeleton_3d_editor_plugin.h
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp
text_editor.h
texture_3d_editor_plugin.cpp
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_editor_plugin.h Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp
theme_editor_preview.h
version_control_editor_plugin.cpp Merge pull request #50430 from goostengine/ctrl-enter-commit 2021-08-02 12:20:10 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
visual_shader_editor_plugin.h
voxel_gi_editor_plugin.cpp
voxel_gi_editor_plugin.h