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a_star.cpp
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AStar: add bool has_point(id)
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2017-07-11 21:06:30 +07:00 |
a_star.h
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AStar: add bool has_point(id)
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2017-07-11 21:06:30 +07:00 |
audio_frame.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_frame.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
bsp_tree.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
bsp_tree.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_matrix.cpp
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
camera_matrix.h
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
face3.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
face3.h
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
geometry.cpp
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
geometry.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
math_2d.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
math_2d.h
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Merge pull request #8899 from toger5/BetterFlatStylebox
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2017-08-16 18:15:04 +02:00 |
math_defs.h
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Merge pull request #8277 from tagcup/math_checks
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2017-04-24 11:16:20 +02:00 |
math_funcs.cpp
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Fix PRNG randomization.
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2017-04-17 14:05:02 -05:00 |
math_funcs.h
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GDScript Built-in: add inverse_lerp & range_lerp
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2017-08-18 21:49:03 +07:00 |
matrix3.cpp
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Use YXZ convention for Euler angles.
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2017-08-09 09:05:37 -04:00 |
matrix3.h
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Use YXZ convention for Euler angles.
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2017-08-09 09:05:37 -04:00 |
octree.h
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Rename cull_AABB to cull_aabb
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2017-08-16 17:01:05 +02:00 |
plane.cpp
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
plane.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
quat.cpp
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Use YXZ convention for Euler angles.
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2017-08-09 09:05:37 -04:00 |
quat.h
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Use YXZ convention for Euler angles.
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2017-08-09 09:05:37 -04:00 |
quick_hull.cpp
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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2017-07-03 16:29:03 -04:00 |
quick_hull.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rect3.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
rect3.h
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
transform.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
transform.h
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Merge pull request #8870 from tagcup/pathfollow
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2017-06-19 23:30:40 +02:00 |
triangle_mesh.cpp
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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2017-07-03 16:29:03 -04:00 |
triangle_mesh.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
triangulate.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
triangulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
vector3.cpp
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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2017-07-03 16:29:03 -04:00 |
vector3.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |