godot/scene/3d
Rémi Verschelde 133c1eb0af
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Improve readability for failing errors in nav area
2021-10-21 19:36:16 +02:00
..
area_3d.cpp Merge pull request #53054 from MaxLap/doc_shape_signals 2021-10-14 14:31:58 -07:00
area_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_3d.cpp Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance 2021-10-18 10:49:01 +02:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564 2021-10-11 10:16:48 -04:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Change the unreacheable return value of shape_find_owner() 2021-10-21 15:02:28 +03:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
cpu_particles_3d.h moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
decal.cpp
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp doctool: Fix differences between headless and Vulkan rendering backends 2021-10-20 17:48:50 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
light_3d.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
lightmap_gi.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
node_3d.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
occluder_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_3d.h
physics_body_3d.cpp Merge pull request #53054 from MaxLap/doc_shape_signals 2021-10-14 14:31:58 -07:00
physics_body_3d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h
proximity_group_3d.cpp Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
proximity_group_3d.h
ray_cast_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Fixed SkeletonIK not rotating correctly when solving 2021-10-04 10:22:51 -04:00
skeleton_ik_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp Remove ClippedCamera3D 2021-10-04 10:46:49 -03:00
spring_arm_3d.h
sprite_3d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
sprite_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp no limit of negative value for engine_force (VehicleBody class) 2021-10-08 22:25:50 +05:30
vehicle_body_3d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
visual_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Rework XR positional trackers 2021-10-17 12:12:20 +11:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00