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forward_clustered
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fixed depth of field bug with msaa
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2021-12-26 23:13:47 -08:00 |
forward_mobile
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
shaders
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Fix volumetric fog in combination with spotlights
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2021-12-08 22:17:09 +01:00 |
cluster_builder_rd.cpp
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Remove disabled debug code in ClusterBuilderRD
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2021-11-25 20:28:50 +01:00 |
cluster_builder_rd.h
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effects_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
effects_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
renderer_canvas_render_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_compositor_rd.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
renderer_compositor_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_environment_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_environment_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_gi_rd.cpp
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
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2021-12-07 14:00:59 +01:00 |
renderer_scene_gi_rd.h
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renderer_scene_render_rd.cpp
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Merge pull request #43181 from nathanfranke/string-empty
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2021-12-10 08:56:31 +01:00 |
renderer_scene_render_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_sky_rd.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
renderer_scene_sky_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_storage_rd.cpp
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Rename hint_aniso to hint_anisotropy in the shader language
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2021-12-10 17:41:17 +01:00 |
renderer_storage_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
SCsub
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shader_compiler_rd.cpp
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Make compile shader function to use struct instead long parameter list
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2021-12-08 11:34:40 +03:00 |
shader_compiler_rd.h
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shader_rd.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
shader_rd.h
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