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511f65214f
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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*
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* Copyright (c) 2016 The Khronos Group Inc.
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* Copyright (c) 2016 Valve Corporation
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* Copyright (c) 2016 LunarG, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Mark Lobodzinski <mark@lunarg.com>
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*
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*/
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#pragma once
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// Linked list node for tree of debug callbacks
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typedef struct VkDebugReportContent {
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VkDebugReportCallbackEXT msgCallback;
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PFN_vkDebugReportCallbackEXT pfnMsgCallback;
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VkFlags msgFlags;
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} VkDebugReportContent;
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typedef struct VkDebugUtilsMessengerContent {
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VkDebugUtilsMessengerEXT messenger;
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VkDebugUtilsMessageSeverityFlagsEXT messageSeverity;
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VkDebugUtilsMessageTypeFlagsEXT messageType;
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PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
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} VkDebugUtilsMessengerContent;
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typedef struct VkLayerDbgFunctionNode_ {
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bool is_messenger;
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union {
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VkDebugReportContent report;
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VkDebugUtilsMessengerContent messenger;
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};
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void *pUserData;
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struct VkLayerDbgFunctionNode_ *pNext;
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} VkLayerDbgFunctionNode;
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