godot/servers/rendering
Clay John 32dec4accd
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Use Interleaved gradient noise for shadow samples
2021-02-18 13:17:41 -08:00
..
renderer_rd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 2021-02-18 13:17:41 -08:00
renderer_canvas_cull.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
renderer_scene_cull.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_render.cpp
renderer_scene_render.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene.cpp
renderer_scene.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_storage.cpp
renderer_storage.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
renderer_viewport.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
rendering_device.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
rendering_server_default.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
rendering_server_default.h Modernize atomics 2021-02-18 17:12:46 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_language.h Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_types.cpp
shader_types.h