.. |
default_theme
|
Merge pull request #19044 from Mintormo/make_header_fix
|
2018-07-17 15:12:49 +02:00 |
animation.cpp
|
fix issue with bezier tracks using incorrect duration for interpolating values
|
2018-07-14 11:48:40 +10:00 |
animation.h
|
Entirely new (and much improved) animation editor.
|
2018-06-07 12:52:00 -03:00 |
audio_stream_sample.cpp
|
Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
|
2018-05-01 12:19:15 +02:00 |
audio_stream_sample.h
|
|
|
bit_mask.cpp
|
|
|
bit_mask.h
|
|
|
bounds.cpp
|
|
|
bounds.h
|
|
|
box_shape.cpp
|
|
|
box_shape.h
|
|
|
canvas.cpp
|
|
|
canvas.h
|
|
|
capsule_shape_2d.cpp
|
|
|
capsule_shape_2d.h
|
|
|
capsule_shape.cpp
|
|
|
capsule_shape.h
|
|
|
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
color_ramp.cpp
|
|
|
color_ramp.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape.cpp
|
|
|
concave_polygon_shape.h
|
|
|
convex_polygon_shape_2d.cpp
|
|
|
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape.cpp
|
|
|
convex_polygon_shape.h
|
|
|
curve.cpp
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
curve.h
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
cylinder_shape.cpp
|
added cylinder shape support
|
2018-07-01 11:16:54 +02:00 |
cylinder_shape.h
|
added cylinder shape support
|
2018-07-01 11:16:54 +02:00 |
dynamic_font_stb.cpp
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
dynamic_font_stb.h
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
dynamic_font.cpp
|
Fix the DynamicFont hinting setting being ineffective
|
2018-06-29 21:38:53 +02:00 |
dynamic_font.h
|
Always emit dynamic font change in update_oversampling
|
2018-05-08 19:01:15 +07:00 |
environment.cpp
|
Added ability for SSAO to affect AO textures too
|
2018-07-02 16:50:52 -03:00 |
environment.h
|
Added ability for SSAO to affect AO textures too
|
2018-07-02 16:50:52 -03:00 |
font.cpp
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
font.h
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
material.cpp
|
Add disable ambient light flag to shaders and materials
|
2018-07-17 21:30:43 +02:00 |
material.h
|
Add disable ambient light flag to shaders and materials
|
2018-07-17 21:30:43 +02:00 |
mesh_data_tool.cpp
|
|
|
mesh_data_tool.h
|
|
|
mesh_library.cpp
|
|
|
mesh_library.h
|
|
|
mesh.cpp
|
Fixed some warnings found with Cppcheck.
|
2018-05-14 02:14:56 -03:00 |
mesh.h
|
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
|
2018-07-03 10:56:31 -03:00 |
multimesh.cpp
|
|
|
multimesh.h
|
|
|
packed_scene.cpp
|
|
|
packed_scene.h
|
|
|
plane_shape.cpp
|
|
|
plane_shape.h
|
|
|
polygon_path_finder.cpp
|
|
|
polygon_path_finder.h
|
|
|
primitive_meshes.cpp
|
Merge pull request #19487 from JFonS/better_3d_select
|
2018-06-13 18:49:35 +02:00 |
primitive_meshes.h
|
Added a simpler way to flip faces, closes #17373 and closes #17369
|
2018-05-07 18:55:05 -03:00 |
ray_shape.cpp
|
|
|
ray_shape.h
|
|
|
rectangle_shape_2d.cpp
|
|
|
rectangle_shape_2d.h
|
|
|
room.cpp
|
|
|
room.h
|
|
|
scene_format_text.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
scene_format_text.h
|
|
|
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
shader_graph.cpp
|
|
|
shader_graph.h
|
|
|
shader.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
shader.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
shape_2d.cpp
|
|
|
shape_2d.h
|
|
|
shape_line_2d.cpp
|
|
|
shape_line_2d.h
|
|
|
shape.cpp
|
|
|
shape.h
|
|
|
sky_box.cpp
|
|
|
sky_box.h
|
|
|
space_2d.cpp
|
|
|
space_2d.h
|
|
|
sphere_shape.cpp
|
|
|
sphere_shape.h
|
|
|
style_box.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
style_box.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
surface_tool.cpp
|
|
|
surface_tool.h
|
|
|
texture.cpp
|
Finally figured out how to implement AnimatedTexture properly.
|
2018-07-16 11:43:49 -03:00 |
texture.h
|
Finally figured out how to implement AnimatedTexture properly.
|
2018-07-16 11:43:49 -03:00 |
theme.cpp
|
|
|
theme.h
|
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
|
2018-07-02 15:08:35 -03:00 |
tile_set.cpp
|
Restore support for minimal 3x3 autotile sets
|
2018-05-17 09:49:14 -04:00 |
tile_set.h
|
Restore support for minimal 3x3 autotile sets
|
2018-05-17 09:49:14 -04:00 |
video_stream.cpp
|
|
|
video_stream.h
|
|
|
visual_shader_nodes.cpp
|
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
|
2018-07-17 18:31:22 -03:00 |
visual_shader_nodes.h
|
Several name fixes for visual shader
|
2018-07-15 17:28:06 +03:00 |
visual_shader.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
visual_shader.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
world_2d.cpp
|
|
|
world_2d.h
|
|
|
world.cpp
|
|
|
world.h
|
|
|