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95 lines
3.5 KiB
C++
95 lines
3.5 KiB
C++
/**************************************************************************/
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/* progress_bar.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROGRESS_BAR_H
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#define PROGRESS_BAR_H
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#include "scene/gui/range.h"
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class ProgressBar : public Range {
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GDCLASS(ProgressBar, Range);
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bool show_percentage = true;
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bool indeterminate = false;
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bool editor_preview_indeterminate = false;
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struct ThemeCache {
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Ref<StyleBox> background_style;
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Ref<StyleBox> fill_style;
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Ref<Font> font;
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int font_size = 0;
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Color font_color;
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int font_outline_size = 0;
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Color font_outline_color;
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} theme_cache;
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protected:
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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double indeterminate_min_speed = 200.0;
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public:
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enum FillMode {
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FILL_BEGIN_TO_END,
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FILL_END_TO_BEGIN,
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FILL_TOP_TO_BOTTOM,
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FILL_BOTTOM_TO_TOP,
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FILL_MODE_MAX
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};
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void set_fill_mode(int p_fill);
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int get_fill_mode();
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void set_show_percentage(bool p_visible);
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bool is_percentage_shown() const;
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void set_indeterminate(bool p_indeterminate);
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bool is_indeterminate() const;
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void set_editor_preview_indeterminate(bool p_indeterminate_preview);
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bool is_editor_preview_indeterminate_enabled() const;
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Size2 get_minimum_size() const override;
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ProgressBar();
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private:
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float _inderminate_fill_progress = 0;
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FillMode mode = FILL_BEGIN_TO_END;
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};
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VARIANT_ENUM_CAST(ProgressBar::FillMode);
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#endif // PROGRESS_BAR_H
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