mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
494 lines
15 KiB
C++
494 lines
15 KiB
C++
/**************************************************************************/
|
|
/* gdscript_cache.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "gdscript_cache.h"
|
|
|
|
#include "gdscript.h"
|
|
#include "gdscript_analyzer.h"
|
|
#include "gdscript_compiler.h"
|
|
#include "gdscript_parser.h"
|
|
|
|
#include "core/io/file_access.h"
|
|
#include "core/templates/vector.h"
|
|
|
|
GDScriptParserRef::Status GDScriptParserRef::get_status() const {
|
|
return status;
|
|
}
|
|
|
|
String GDScriptParserRef::get_path() const {
|
|
return path;
|
|
}
|
|
|
|
uint32_t GDScriptParserRef::get_source_hash() const {
|
|
return source_hash;
|
|
}
|
|
|
|
GDScriptParser *GDScriptParserRef::get_parser() {
|
|
if (parser == nullptr) {
|
|
parser = memnew(GDScriptParser);
|
|
}
|
|
return parser;
|
|
}
|
|
|
|
GDScriptAnalyzer *GDScriptParserRef::get_analyzer() {
|
|
if (analyzer == nullptr) {
|
|
analyzer = memnew(GDScriptAnalyzer(get_parser()));
|
|
}
|
|
return analyzer;
|
|
}
|
|
|
|
Error GDScriptParserRef::raise_status(Status p_new_status) {
|
|
ERR_FAIL_COND_V(clearing, ERR_BUG);
|
|
ERR_FAIL_COND_V(parser == nullptr && status != EMPTY, ERR_BUG);
|
|
|
|
while (result == OK && p_new_status > status) {
|
|
switch (status) {
|
|
case EMPTY: {
|
|
// Calling parse will clear the parser, which can destruct another GDScriptParserRef which can clear the last reference to the script with this path, calling remove_script, which clears this GDScriptParserRef.
|
|
// It's ok if its the first thing done here.
|
|
get_parser()->clear();
|
|
status = PARSED;
|
|
String remapped_path = ResourceLoader::path_remap(path);
|
|
if (remapped_path.get_extension().to_lower() == "gdc") {
|
|
Vector<uint8_t> tokens = GDScriptCache::get_binary_tokens(remapped_path);
|
|
source_hash = hash_djb2_buffer(tokens.ptr(), tokens.size());
|
|
result = get_parser()->parse_binary(tokens, path);
|
|
} else {
|
|
String source = GDScriptCache::get_source_code(remapped_path);
|
|
source_hash = source.hash();
|
|
result = get_parser()->parse(source, path, false);
|
|
}
|
|
} break;
|
|
case PARSED: {
|
|
status = INHERITANCE_SOLVED;
|
|
result = get_analyzer()->resolve_inheritance();
|
|
} break;
|
|
case INHERITANCE_SOLVED: {
|
|
status = INTERFACE_SOLVED;
|
|
result = get_analyzer()->resolve_interface();
|
|
} break;
|
|
case INTERFACE_SOLVED: {
|
|
status = FULLY_SOLVED;
|
|
result = get_analyzer()->resolve_body();
|
|
} break;
|
|
case FULLY_SOLVED: {
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void GDScriptParserRef::clear() {
|
|
if (clearing) {
|
|
return;
|
|
}
|
|
clearing = true;
|
|
|
|
GDScriptParser *lparser = parser;
|
|
GDScriptAnalyzer *lanalyzer = analyzer;
|
|
|
|
parser = nullptr;
|
|
analyzer = nullptr;
|
|
status = EMPTY;
|
|
result = OK;
|
|
source_hash = 0;
|
|
|
|
clearing = false;
|
|
|
|
if (lanalyzer != nullptr) {
|
|
memdelete(lanalyzer);
|
|
}
|
|
|
|
if (lparser != nullptr) {
|
|
memdelete(lparser);
|
|
}
|
|
}
|
|
|
|
GDScriptParserRef::~GDScriptParserRef() {
|
|
clear();
|
|
if (!abandoned) {
|
|
GDScriptCache::remove_parser(path);
|
|
}
|
|
}
|
|
|
|
GDScriptCache *GDScriptCache::singleton = nullptr;
|
|
|
|
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
|
|
if (singleton == nullptr || p_from == p_to) {
|
|
return;
|
|
}
|
|
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (singleton->cleared) {
|
|
return;
|
|
}
|
|
|
|
if (singleton->parser_map.has(p_from) && !p_from.is_empty()) {
|
|
singleton->parser_map[p_to] = singleton->parser_map[p_from];
|
|
}
|
|
singleton->parser_map.erase(p_from);
|
|
|
|
if (singleton->parser_inverse_dependencies.has(p_from) && !p_from.is_empty()) {
|
|
singleton->parser_inverse_dependencies[p_to] = singleton->parser_inverse_dependencies[p_from];
|
|
}
|
|
singleton->parser_inverse_dependencies.erase(p_from);
|
|
|
|
if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) {
|
|
singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from];
|
|
}
|
|
singleton->shallow_gdscript_cache.erase(p_from);
|
|
|
|
if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) {
|
|
singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from];
|
|
}
|
|
singleton->full_gdscript_cache.erase(p_from);
|
|
}
|
|
|
|
void GDScriptCache::remove_script(const String &p_path) {
|
|
if (singleton == nullptr) {
|
|
return;
|
|
}
|
|
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (singleton->cleared) {
|
|
return;
|
|
}
|
|
|
|
if (HashMap<String, Vector<ObjectID>>::Iterator E = singleton->abandoned_parser_map.find(p_path)) {
|
|
for (ObjectID parser_ref_id : E->value) {
|
|
Ref<GDScriptParserRef> parser_ref{ ObjectDB::get_instance(parser_ref_id) };
|
|
if (parser_ref.is_valid()) {
|
|
parser_ref->clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
singleton->abandoned_parser_map.erase(p_path);
|
|
|
|
if (singleton->parser_map.has(p_path)) {
|
|
singleton->parser_map[p_path]->clear();
|
|
}
|
|
|
|
remove_parser(p_path);
|
|
|
|
singleton->dependencies.erase(p_path);
|
|
singleton->shallow_gdscript_cache.erase(p_path);
|
|
singleton->full_gdscript_cache.erase(p_path);
|
|
}
|
|
|
|
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
|
|
MutexLock lock(singleton->mutex);
|
|
Ref<GDScriptParserRef> ref;
|
|
if (!p_owner.is_empty()) {
|
|
singleton->dependencies[p_owner].insert(p_path);
|
|
singleton->parser_inverse_dependencies[p_path].insert(p_owner);
|
|
}
|
|
if (singleton->parser_map.has(p_path)) {
|
|
ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
|
|
if (ref.is_null()) {
|
|
r_error = ERR_INVALID_DATA;
|
|
return ref;
|
|
}
|
|
} else {
|
|
String remapped_path = ResourceLoader::path_remap(p_path);
|
|
if (!FileAccess::exists(remapped_path)) {
|
|
r_error = ERR_FILE_NOT_FOUND;
|
|
return ref;
|
|
}
|
|
ref.instantiate();
|
|
ref->path = p_path;
|
|
singleton->parser_map[p_path] = ref.ptr();
|
|
}
|
|
r_error = ref->raise_status(p_status);
|
|
|
|
return ref;
|
|
}
|
|
|
|
bool GDScriptCache::has_parser(const String &p_path) {
|
|
MutexLock lock(singleton->mutex);
|
|
return singleton->parser_map.has(p_path);
|
|
}
|
|
|
|
void GDScriptCache::remove_parser(const String &p_path) {
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (singleton->parser_map.has(p_path)) {
|
|
GDScriptParserRef *parser_ref = singleton->parser_map[p_path];
|
|
parser_ref->abandoned = true;
|
|
singleton->abandoned_parser_map[p_path].push_back(parser_ref->get_instance_id());
|
|
}
|
|
|
|
// Can't clear the parser because some other parser might be currently using it in the chain of calls.
|
|
singleton->parser_map.erase(p_path);
|
|
|
|
// Have to copy while iterating, because parser_inverse_dependencies is modified.
|
|
HashSet<String> ideps = singleton->parser_inverse_dependencies[p_path];
|
|
singleton->parser_inverse_dependencies.erase(p_path);
|
|
for (String idep_path : ideps) {
|
|
remove_parser(idep_path);
|
|
}
|
|
}
|
|
|
|
String GDScriptCache::get_source_code(const String &p_path) {
|
|
Vector<uint8_t> source_file;
|
|
Error err;
|
|
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
ERR_FAIL_COND_V(err, "");
|
|
|
|
uint64_t len = f->get_length();
|
|
source_file.resize(len + 1);
|
|
uint64_t r = f->get_buffer(source_file.ptrw(), len);
|
|
ERR_FAIL_COND_V(r != len, "");
|
|
source_file.write[len] = 0;
|
|
|
|
String source;
|
|
if (source.parse_utf8((const char *)source_file.ptr()) != OK) {
|
|
ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
|
|
}
|
|
return source;
|
|
}
|
|
|
|
Vector<uint8_t> GDScriptCache::get_binary_tokens(const String &p_path) {
|
|
Vector<uint8_t> buffer;
|
|
Error err = OK;
|
|
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
ERR_FAIL_COND_V_MSG(err != OK, buffer, "Failed to open binary GDScript file '" + p_path + "'.");
|
|
|
|
uint64_t len = f->get_length();
|
|
buffer.resize(len);
|
|
uint64_t read = f->get_buffer(buffer.ptrw(), buffer.size());
|
|
ERR_FAIL_COND_V_MSG(read != len, Vector<uint8_t>(), "Failed to read binary GDScript file '" + p_path + "'.");
|
|
|
|
return buffer;
|
|
}
|
|
|
|
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
|
|
MutexLock lock(singleton->mutex);
|
|
if (!p_owner.is_empty()) {
|
|
singleton->dependencies[p_owner].insert(p_path);
|
|
}
|
|
if (singleton->full_gdscript_cache.has(p_path)) {
|
|
return singleton->full_gdscript_cache[p_path];
|
|
}
|
|
if (singleton->shallow_gdscript_cache.has(p_path)) {
|
|
return singleton->shallow_gdscript_cache[p_path];
|
|
}
|
|
|
|
String remapped_path = ResourceLoader::path_remap(p_path);
|
|
|
|
Ref<GDScript> script;
|
|
script.instantiate();
|
|
script->set_path(p_path, true);
|
|
if (remapped_path.get_extension().to_lower() == "gdc") {
|
|
Vector<uint8_t> buffer = get_binary_tokens(remapped_path);
|
|
if (buffer.is_empty()) {
|
|
r_error = ERR_FILE_CANT_READ;
|
|
}
|
|
script->set_binary_tokens_source(buffer);
|
|
} else {
|
|
r_error = script->load_source_code(remapped_path);
|
|
}
|
|
|
|
if (r_error) {
|
|
return Ref<GDScript>(); // Returns null and does not cache when the script fails to load.
|
|
}
|
|
|
|
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
|
|
if (r_error == OK) {
|
|
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
|
|
}
|
|
|
|
singleton->shallow_gdscript_cache[p_path] = script;
|
|
return script;
|
|
}
|
|
|
|
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (!p_owner.is_empty()) {
|
|
singleton->dependencies[p_owner].insert(p_path);
|
|
}
|
|
|
|
Ref<GDScript> script;
|
|
r_error = OK;
|
|
if (singleton->full_gdscript_cache.has(p_path)) {
|
|
script = singleton->full_gdscript_cache[p_path];
|
|
if (!p_update_from_disk) {
|
|
return script;
|
|
}
|
|
}
|
|
|
|
if (script.is_null()) {
|
|
script = get_shallow_script(p_path, r_error);
|
|
// Only exit early if script failed to load, otherwise let reload report errors.
|
|
if (script.is_null()) {
|
|
return script;
|
|
}
|
|
}
|
|
|
|
if (p_update_from_disk) {
|
|
if (p_path.get_extension().to_lower() == "gdc") {
|
|
Vector<uint8_t> buffer = get_binary_tokens(p_path);
|
|
if (buffer.is_empty()) {
|
|
r_error = ERR_FILE_CANT_READ;
|
|
return script;
|
|
}
|
|
script->set_binary_tokens_source(buffer);
|
|
} else {
|
|
r_error = script->load_source_code(p_path);
|
|
if (r_error) {
|
|
return script;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Allowing lifting the lock might cause a script to be reloaded multiple times,
|
|
// which, as a last resort deadlock prevention strategy, is a good tradeoff.
|
|
uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(&singleton->mutex);
|
|
r_error = script->reload(true);
|
|
WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
|
|
if (r_error) {
|
|
return script;
|
|
}
|
|
|
|
singleton->full_gdscript_cache[p_path] = script;
|
|
singleton->shallow_gdscript_cache.erase(p_path);
|
|
|
|
return script;
|
|
}
|
|
|
|
Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (singleton->full_gdscript_cache.has(p_path)) {
|
|
return singleton->full_gdscript_cache[p_path];
|
|
}
|
|
|
|
if (singleton->shallow_gdscript_cache.has(p_path)) {
|
|
return singleton->shallow_gdscript_cache[p_path];
|
|
}
|
|
|
|
return Ref<GDScript>();
|
|
}
|
|
|
|
Error GDScriptCache::finish_compiling(const String &p_owner) {
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
// Mark this as compiled.
|
|
Ref<GDScript> script = get_cached_script(p_owner);
|
|
singleton->full_gdscript_cache[p_owner] = script;
|
|
singleton->shallow_gdscript_cache.erase(p_owner);
|
|
|
|
HashSet<String> depends = singleton->dependencies[p_owner];
|
|
|
|
Error err = OK;
|
|
for (const String &E : depends) {
|
|
Error this_err = OK;
|
|
// No need to save the script. We assume it's already referenced in the owner.
|
|
get_full_script(E, this_err);
|
|
|
|
if (this_err != OK) {
|
|
err = this_err;
|
|
}
|
|
}
|
|
|
|
singleton->dependencies.erase(p_owner);
|
|
|
|
return err;
|
|
}
|
|
|
|
void GDScriptCache::add_static_script(Ref<GDScript> p_script) {
|
|
ERR_FAIL_COND_MSG(p_script.is_null(), "Trying to cache empty script as static.");
|
|
ERR_FAIL_COND_MSG(!p_script->is_valid(), "Trying to cache non-compiled script as static.");
|
|
singleton->static_gdscript_cache[p_script->get_fully_qualified_name()] = p_script;
|
|
}
|
|
|
|
void GDScriptCache::remove_static_script(const String &p_fqcn) {
|
|
singleton->static_gdscript_cache.erase(p_fqcn);
|
|
}
|
|
|
|
void GDScriptCache::clear() {
|
|
if (singleton == nullptr) {
|
|
return;
|
|
}
|
|
|
|
MutexLock lock(singleton->mutex);
|
|
|
|
if (singleton->cleared) {
|
|
return;
|
|
}
|
|
singleton->cleared = true;
|
|
|
|
singleton->parser_inverse_dependencies.clear();
|
|
|
|
for (const KeyValue<String, Vector<ObjectID>> &KV : singleton->abandoned_parser_map) {
|
|
for (ObjectID parser_ref_id : KV.value) {
|
|
Ref<GDScriptParserRef> parser_ref{ ObjectDB::get_instance(parser_ref_id) };
|
|
if (parser_ref.is_valid()) {
|
|
parser_ref->clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
singleton->abandoned_parser_map.clear();
|
|
|
|
RBSet<Ref<GDScriptParserRef>> parser_map_refs;
|
|
for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {
|
|
parser_map_refs.insert(E.value);
|
|
}
|
|
|
|
singleton->parser_map.clear();
|
|
|
|
for (Ref<GDScriptParserRef> &E : parser_map_refs) {
|
|
if (E.is_valid()) {
|
|
E->clear();
|
|
}
|
|
}
|
|
|
|
parser_map_refs.clear();
|
|
singleton->shallow_gdscript_cache.clear();
|
|
singleton->full_gdscript_cache.clear();
|
|
}
|
|
|
|
GDScriptCache::GDScriptCache() {
|
|
singleton = this;
|
|
}
|
|
|
|
GDScriptCache::~GDScriptCache() {
|
|
if (!cleared) {
|
|
clear();
|
|
}
|
|
singleton = nullptr;
|
|
}
|