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adb3d2338e
The bug was caused by not checking the TCP CONNECTING state appropriately during the client handshake, and not checking the TCP CONNECTED state during connection (which is unlikely, but might still happen). |
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.. | ||
doc_classes | ||
editor | ||
config.py | ||
emws_peer.cpp | ||
emws_peer.h | ||
library_godot_websocket.js | ||
packet_buffer.h | ||
register_types.cpp | ||
register_types.h | ||
remote_debugger_peer_websocket.cpp | ||
remote_debugger_peer_websocket.h | ||
SCsub | ||
websocket_multiplayer_peer.cpp | ||
websocket_multiplayer_peer.h | ||
websocket_peer.cpp | ||
websocket_peer.h | ||
wsl_peer.cpp | ||
wsl_peer.h |