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tiles
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Make action names translatable
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2021-07-31 22:19:51 +08:00 |
abstract_polygon_2d_editor.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Put multiple colons back into translated strings
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2021-07-31 20:08:07 +03:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Name new resource files with snake_case
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2021-07-29 20:53:33 -04:00 |
animation_player_editor_plugin.h
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animation_state_machine_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
asset_library_editor_plugin.h
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audio_stream_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
audio_stream_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
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2021-07-30 15:18:48 +02:00 |
canvas_item_editor_plugin.h
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Highlight context menu items at the top of the 2D/3D viewports
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2021-07-27 16:45:02 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
collision_polygon_3d_editor_plugin.h
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collision_shape_2d_editor_plugin.cpp
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Merge pull request #37760 from KoBeWi/rect_edit_level_up
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2021-07-23 14:38:04 +02:00 |
collision_shape_2d_editor_plugin.h
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cpu_particles_2d_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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Add scaling to the curve editor's handles
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2021-07-19 20:27:28 -04:00 |
curve_editor_plugin.h
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debugger_editor_plugin.cpp
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debugger_editor_plugin.h
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editor_debugger_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
editor_debugger_plugin.h
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editor_preview_plugins.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
editor_preview_plugins.h
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font_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
font_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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gradient_editor_plugin.h
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input_event_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
input_event_editor_plugin.h
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item_list_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
lightmap_gi_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
material_editor_plugin.h
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mesh_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
mesh_editor_plugin.h
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mesh_instance_3d_editor_plugin.cpp
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Improve MeshInstance3D UV preview in the editor
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2021-07-25 01:11:24 +02:00 |
mesh_instance_3d_editor_plugin.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh_library_editor_plugin.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
node_3d_editor_gizmos.h
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
node_3d_editor_plugin.cpp
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Make action names translatable
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2021-07-31 22:19:51 +08:00 |
node_3d_editor_plugin.h
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Highlight context menu items at the top of the 2D/3D viewports
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2021-07-27 16:45:02 +02:00 |
occluder_instance_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
occluder_instance_3d_editor_plugin.h
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ot_features_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
ot_features_plugin.h
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packed_scene_translation_parser_plugin.cpp
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packed_scene_translation_parser_plugin.h
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path_2d_editor_plugin.cpp
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Use is_equal_approx in more places
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2021-07-21 00:32:37 -04:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
path_3d_editor_plugin.h
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
physical_bone_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
polygon_2d_editor_plugin.h
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resource_preloader_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
resource_preloader_editor_plugin.h
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root_motion_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
root_motion_editor_plugin.h
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script_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
script_editor_plugin.h
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script_text_editor.cpp
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Move auto brace completion to CodeEdit
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2021-08-01 12:06:33 +01:00 |
script_text_editor.h
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SCsub
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shader_editor_plugin.cpp
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Move auto brace completion to CodeEdit
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2021-08-01 12:06:33 +01:00 |
shader_editor_plugin.h
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shader_file_editor_plugin.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_3d_editor_plugin.h
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skeleton_ik_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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Use Ref<T> references as iterators where relevant
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2021-07-26 19:27:11 +02:00 |
sprite_frames_editor_plugin.h
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style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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sub_viewport_preview_editor_plugin.cpp
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Remove unnecessary get_editor_theme() in SubViewportPreview
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2021-07-18 14:48:37 -06:00 |
sub_viewport_preview_editor_plugin.h
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Add viewport preview plugin
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2021-07-12 20:04:46 -06:00 |
text_editor.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
text_editor.h
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texture_3d_editor_plugin.cpp
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Merge pull request #50605 from Calinou/tweak-shader-code-style
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2021-07-20 10:05:13 +02:00 |
texture_3d_editor_plugin.h
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texture_editor_plugin.cpp
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Don't set metadata_label font if it doesn't exist
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2021-07-23 16:29:49 +02:00 |
texture_editor_plugin.h
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Don't set metadata_label font if it doesn't exist
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2021-07-23 16:29:49 +02:00 |
texture_layered_editor_plugin.cpp
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Merge pull request #50605 from Calinou/tweak-shader-code-style
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2021-07-20 10:05:13 +02:00 |
texture_layered_editor_plugin.h
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texture_region_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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Put multiple colons back into translated strings
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2021-07-31 20:08:07 +03:00 |
theme_editor_plugin.h
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Improve add item type UI in theme editor
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2021-07-20 16:56:52 +08:00 |
theme_editor_preview.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
theme_editor_preview.h
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Fix control picker in the Theme editor
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2021-07-16 21:32:58 +03:00 |
version_control_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
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Move auto brace completion to CodeEdit
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2021-08-01 12:06:33 +01:00 |
visual_shader_editor_plugin.h
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Rename Curve3Texture to CurveXYZTexture
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2021-07-14 00:30:58 +02:00 |
voxel_gi_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
voxel_gi_editor_plugin.h
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