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301 lines
11 KiB
C++
301 lines
11 KiB
C++
/**************************************************************************/
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/* scene_create_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_create_dialog.h"
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#include "core/io/dir_access.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_validation_panel.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/node_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/resources/packed_scene.h"
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void SceneCreateDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
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node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
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node_type_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
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node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control")));
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node_type_other->add_theme_icon_override(SNAME("icon"), get_editor_theme_icon(SNAME("Node")));
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} break;
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case NOTIFICATION_READY: {
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select_node_dialog->select_base();
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} break;
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}
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}
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void SceneCreateDialog::config(const String &p_dir) {
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directory = p_dir;
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root_name_edit->set_text("");
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scene_name_edit->set_text("");
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callable_mp((Control *)scene_name_edit, &Control::grab_focus).call_deferred();
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validation_panel->update();
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}
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void SceneCreateDialog::accept_create() {
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if (!get_ok_button()->is_disabled()) {
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hide();
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emit_signal(SNAME("confirmed"));
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}
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}
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void SceneCreateDialog::browse_types() {
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select_node_dialog->popup_create(true);
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select_node_dialog->set_title(TTR("Pick Root Node Type"));
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select_node_dialog->set_ok_button_text(TTR("Pick"));
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}
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void SceneCreateDialog::on_type_picked() {
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other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0));
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if (node_type_other->is_pressed()) {
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validation_panel->update();
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} else {
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node_type_other->set_pressed(true); // Calls validation_panel->update() via group.
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}
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}
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void SceneCreateDialog::update_dialog() {
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scene_name = scene_name_edit->get_text().strip_edges();
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if (scene_name.is_empty()) {
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validation_panel->set_message(MSG_ID_PATH, TTR("Scene name is empty."), EditorValidationPanel::MSG_ERROR);
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}
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if (validation_panel->is_valid()) {
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if (!scene_name.ends_with(".")) {
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scene_name += ".";
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}
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scene_name += scene_extension_picker->get_selected_metadata().operator String();
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}
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if (validation_panel->is_valid() && !scene_name.is_valid_filename()) {
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validation_panel->set_message(MSG_ID_PATH, TTR("File name invalid."), EditorValidationPanel::MSG_ERROR);
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} else if (validation_panel->is_valid() && scene_name[0] == '.') {
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validation_panel->set_message(MSG_ID_PATH, TTR("File name begins with a dot."), EditorValidationPanel::MSG_ERROR);
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}
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if (validation_panel->is_valid()) {
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scene_name = directory.path_join(scene_name);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (da->file_exists(scene_name)) {
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validation_panel->set_message(MSG_ID_PATH, TTR("File already exists."), EditorValidationPanel::MSG_ERROR);
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}
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}
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const StringName root_type_name = StringName(other_type_display->get_text());
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if (has_theme_icon(root_type_name, EditorStringName(EditorIcons))) {
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node_type_other->set_icon(get_editor_theme_icon(root_type_name));
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} else {
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node_type_other->set_icon(nullptr);
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}
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root_name = root_name_edit->get_text().strip_edges();
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if (root_name.is_empty()) {
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root_name = scene_name_edit->get_text().strip_edges();
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if (root_name.is_empty()) {
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root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name"));
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} else {
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// Respect the desired root node casing from ProjectSettings.
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root_name = Node::adjust_name_casing(root_name);
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root_name_edit->set_placeholder(root_name.validate_node_name());
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}
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}
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if (root_name.is_empty()) {
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validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name."), EditorValidationPanel::MSG_ERROR);
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} else if (root_name != root_name.validate_node_name()) {
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validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name characters have been replaced."), EditorValidationPanel::MSG_WARNING);
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}
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}
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String SceneCreateDialog::get_scene_path() const {
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return scene_name;
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}
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Node *SceneCreateDialog::create_scene_root() {
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ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr);
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RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int();
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Node *root = nullptr;
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switch (type) {
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case ROOT_2D_SCENE:
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root = memnew(Node2D);
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break;
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case ROOT_3D_SCENE:
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root = memnew(Node3D);
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break;
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case ROOT_USER_INTERFACE: {
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Control *gui_ctl = memnew(Control);
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// Making the root control full rect by default is more useful for resizable UIs.
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gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT);
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root = gui_ctl;
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} break;
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case ROOT_OTHER:
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root = Object::cast_to<Node>(select_node_dialog->instantiate_selected());
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break;
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}
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ERR_FAIL_NULL_V(root, nullptr);
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root->set_name(root_name);
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return root;
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}
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SceneCreateDialog::SceneCreateDialog() {
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select_node_dialog = memnew(CreateDialog);
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add_child(select_node_dialog);
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select_node_dialog->set_base_type("Node");
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select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked));
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VBoxContainer *main_vb = memnew(VBoxContainer);
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add_child(main_vb);
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GridContainer *gc = memnew(GridContainer);
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main_vb->add_child(gc);
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gc->set_columns(2);
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{
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Label *label = memnew(Label(TTR("Root Type:")));
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gc->add_child(label);
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label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
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VBoxContainer *vb = memnew(VBoxContainer);
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gc->add_child(vb);
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node_type_group.instantiate();
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node_type_2d = memnew(CheckBox);
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vb->add_child(node_type_2d);
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node_type_2d->set_text(TTR("2D Scene"));
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node_type_2d->set_button_group(node_type_group);
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node_type_2d->set_meta(type_meta, ROOT_2D_SCENE);
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node_type_2d->set_pressed(true);
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node_type_3d = memnew(CheckBox);
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vb->add_child(node_type_3d);
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node_type_3d->set_text(TTR("3D Scene"));
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node_type_3d->set_button_group(node_type_group);
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node_type_3d->set_meta(type_meta, ROOT_3D_SCENE);
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node_type_gui = memnew(CheckBox);
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vb->add_child(node_type_gui);
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node_type_gui->set_text(TTR("User Interface"));
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node_type_gui->set_button_group(node_type_group);
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node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE);
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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node_type_other = memnew(CheckBox);
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hb->add_child(node_type_other);
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node_type_other->set_button_group(node_type_group);
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node_type_other->set_meta(type_meta, ROOT_OTHER);
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Control *spacing = memnew(Control);
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hb->add_child(spacing);
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spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0));
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other_type_display = memnew(LineEdit);
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hb->add_child(other_type_display);
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other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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other_type_display->set_editable(false);
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other_type_display->set_text("Node");
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select_node_button = memnew(Button);
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hb->add_child(select_node_button);
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select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
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}
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{
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Label *label = memnew(Label(TTR("Scene Name:")));
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gc->add_child(label);
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HBoxContainer *hb = memnew(HBoxContainer);
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gc->add_child(hb);
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scene_name_edit = memnew(LineEdit);
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hb->add_child(scene_name_edit);
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scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
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List<String> extensions;
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Ref<PackedScene> sd = memnew(PackedScene);
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ResourceSaver::get_recognized_extensions(sd, &extensions);
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scene_extension_picker = memnew(OptionButton);
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hb->add_child(scene_extension_picker);
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for (const String &E : extensions) {
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scene_extension_picker->add_item("." + E);
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scene_extension_picker->set_item_metadata(-1, E);
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}
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}
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{
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Label *label = memnew(Label(TTR("Root Name:")));
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gc->add_child(label);
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root_name_edit = memnew(LineEdit);
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gc->add_child(root_name_edit);
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root_name_edit->set_tooltip_text(TTR("When empty, the root node name is derived from the scene name based on the \"editor/naming/node_name_casing\" project setting."));
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root_name_edit->set_auto_translate(false);
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root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
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}
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Control *spacing = memnew(Control);
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main_vb->add_child(spacing);
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spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
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validation_panel = memnew(EditorValidationPanel);
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main_vb->add_child(validation_panel);
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validation_panel->add_line(MSG_ID_PATH, TTR("Scene name is valid."));
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validation_panel->add_line(MSG_ID_ROOT, TTR("Root node valid."));
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validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog));
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validation_panel->set_accept_button(get_ok_button());
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node_type_group->connect("pressed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
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scene_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
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root_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
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set_title(TTR("Create New Scene"));
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set_min_size(Size2i(400 * EDSCALE, 0));
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}
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