godot/modules/visual_script
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
..
doc_classes Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
icons
config.py
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h
SCsub
visual_script_builtin_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
visual_script_builtin_funcs.h Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
visual_script_editor.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script_editor.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
visual_script_nodes.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
visual_script_property_selector.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
visual_script_yield_nodes.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
visual_script.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script.h