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67c06866de
As discussed with upstream, the C/C++ standard library is always fully included when building with MAIN_MODULE=1, so using EMCC_FORCE_STDLIBS is not necessary in our case.
113 lines
3.7 KiB
Python
113 lines
3.7 KiB
Python
#!/usr/bin/env python
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from methods import print_error
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Import("env")
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# The HTTP server "targets". Run with "scons p=web serve", or "scons p=web run"
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if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
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import os
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from serve import serve
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port = os.environ.get("GODOT_WEB_TEST_PORT", 8060)
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try:
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port = int(port)
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except Exception:
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print_error("GODOT_WEB_TEST_PORT must be a valid integer")
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sys.exit(255)
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serve(env.Dir(env.GetTemplateZipPath()).abspath, port, "run" in COMMAND_LINE_TARGETS)
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sys.exit(0)
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web_files = [
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"audio_driver_web.cpp",
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"display_server_web.cpp",
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"http_client_web.cpp",
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"javascript_bridge_singleton.cpp",
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"web_main.cpp",
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"os_web.cpp",
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"api/web_tools_editor_plugin.cpp",
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]
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sys_env = env.Clone()
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sys_env.AddJSLibraries(
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[
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"js/libs/library_godot_audio.js",
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"js/libs/library_godot_display.js",
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"js/libs/library_godot_fetch.js",
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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"js/libs/library_godot_input.js",
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"js/libs/library_godot_webgl2.js",
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]
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)
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sys_env.AddJSExterns(
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[
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"js/libs/library_godot_webgl2.externs.js",
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]
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)
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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for js in sys_env["JS_PRE"]:
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sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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for ext in sys_env["JS_EXTERNS"]:
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
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build = []
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
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if env["dlink_enabled"]:
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# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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sys_env["LIBS"] = []
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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# Configure it as a main module (dynamic linking support).
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sys_env["CCFLAGS"].remove("-sSIDE_MODULE=2")
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sys_env["LINKFLAGS"].remove("-sSIDE_MODULE=2")
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sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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sys_env["CCFLAGS"].remove("-fvisibility=hidden")
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sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
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# The side library, containing all Godot code.
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wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
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build = sys + [wasm[0]]
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else:
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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"js/engine/features.js",
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"js/engine/preloader.js",
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"js/engine/config.js",
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"js/engine/engine.js",
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]
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externs = [env.File("#platform/web/js/engine/engine.externs.js")]
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js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs, env["threads"])
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env.Depends(js_engine, externs)
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wrap_list = [
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build[0],
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js_engine,
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]
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js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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# 0 - unwrapped js file (use wrapped one instead)
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# 1 - wasm file
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# 2 - worker file
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# 3 - wasm side (when dlink is enabled).
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env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
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