godot/platform/web
2024-07-30 15:00:58 -04:00
..
api
doc_classes
export Fix web export state for remote debug 2024-06-26 08:37:56 -04:00
js Add missing null check before disconnecting source 2024-07-30 15:00:58 -04:00
audio_driver_web.cpp Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
audio_driver_web.h Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
detect.py [Web] Add workaround for missing export in threaded builds 2024-07-26 12:28:36 +02:00
display_server_web.cpp Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
display_server_web.h Merge pull request #91695 from bruvzg/web_ime_pos 2024-05-28 15:48:42 +02:00
dom_keys.inc
emscripten_helpers.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
eslint.config.cjs Add samples playback support 2024-06-18 11:06:31 -04:00
godot_audio.h Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
os_web.cpp
os_web.h
package-lock.json Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
package.json Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
platform_config.h
platform_gl.h Disable *glGetProcAddress() on the web 2024-06-24 10:57:22 -05:00
README.md
SCsub [Web] Remove unnecessary EMCC_FORCE_STDLIBS in dlink builds 2024-07-02 16:47:00 +02:00
serve.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
web_main.cpp Fix missing include in Web main after #93906 2024-07-05 14:40:44 +02:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.