godot/scene/main
Rémi Verschelde 394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
..
canvas_item.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
canvas_item.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
canvas_layer.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
canvas_layer.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
http_request.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
http_request.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
instance_placeholder.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
instance_placeholder.h
node.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node.h Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes 2021-07-15 15:11:21 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Merge pull request #50206 from groud/undoredo_increase_args_count 2021-07-20 09:50:01 +02:00
scene_tree.h [Net] Remove most multiplayer hooks from SceneTree. 2021-07-12 15:28:01 +02:00
SCsub
shader_globals_override.cpp Fix Command Queue Crash 2021-07-07 10:57:56 -03:00
shader_globals_override.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
timer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
timer.h doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
viewport.cpp Merge pull request #50566 from reduz/optimize-stringname-usage 2021-07-19 15:20:25 +02:00
viewport.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
window.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
window.h Add type variations to Theme 2021-07-13 02:26:28 +03:00