godot/servers/rendering/renderer_rd/shaders
clayjohn 31c1a06ab5 Fix ss_effects_flags uniform in clustered forward renderer
This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
2022-10-27 15:37:38 -07:00
..
effects Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
environment Fix volumetric fog not rendering at densities lower than or equal to 0.001 2022-10-13 00:45:49 +02:00
forward_clustered Fix ss_effects_flags uniform in clustered forward renderer 2022-10-27 15:37:38 -07:00
forward_mobile Merge pull request #66107 from devloglogan/ambient-light-disabled-fix 2022-10-27 10:08:29 -07:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
canvas.glsl Code simplifications 2022-10-18 12:47:40 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
roughness_limiter.glsl
scene_data_inc.glsl Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Add Blendshape Support 2022-08-20 20:59:28 -07:00
sort.glsl