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https://github.com/godotengine/godot.git
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e82dc40205
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#ifndef BAKED_LIGHT_INSTANCE_H
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#define BAKED_LIGHT_INSTANCE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/baked_light.h"
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class BakedLightBaker;
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class BakedLightInstance : public VisualInstance {
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OBJ_TYPE(BakedLightInstance,VisualInstance);
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Ref<BakedLight> baked_light;
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protected:
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static void _bind_methods();
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public:
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RID get_baked_light_instance() const;
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void set_baked_light(const Ref<BakedLight>& baked_light);
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Ref<BakedLight> get_baked_light() const;
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virtual AABB get_aabb() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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BakedLightInstance();
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};
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class BakedLightSampler : public VisualInstance {
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OBJ_TYPE(BakedLightSampler,VisualInstance);
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public:
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enum Param {
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PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
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PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
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PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
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PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
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PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
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};
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protected:
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RID base;
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float params[PARAM_MAX];
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int resolution;
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static void _bind_methods();
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public:
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virtual AABB get_aabb() const;
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virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
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void set_param(Param p_param,float p_value);
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float get_param(Param p_param) const;
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void set_resolution(int p_resolution);
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int get_resolution() const;
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BakedLightSampler();
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~BakedLightSampler();
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};
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VARIANT_ENUM_CAST( BakedLightSampler::Param );
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#endif // BAKED_LIGHT_H
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