godot/platform/web
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
..
api
doc_classes Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
export Fix data race regarding server_quit in EditorExportPlatformWeb 2024-02-07 11:27:38 +08:00
js Fix various typos with codespell 2024-02-07 11:09:34 +01:00
.eslintrc.engine.js
.eslintrc.html.js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py Web: Bump closure compiler spec to ECMASCRIPT_2021 2024-02-06 09:19:07 +01:00
display_server_web.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
display_server_web.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
godot_audio.h
godot_js.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
godot_webgl2.h Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.