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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
35 lines
1.5 KiB
XML
35 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConfirmationDialog" inherits="AcceptDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Dialog for confirmation of actions.
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</brief_description>
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<description>
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Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
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To get cancel action, you can use:
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[codeblocks]
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[gdscript]
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get_cancel().connect("pressed", self, "cancelled")
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[/gdscript]
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[csharp]
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GetCancel().Connect("pressed", this, nameof(Cancelled));
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cancel_button">
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<return type="Button" />
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<description>
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Returns the cancel button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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</methods>
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<members>
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<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" overrides="Window" default="Vector2i(200, 70)" />
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" overrides="Window" default="Vector2i(200, 100)" />
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Please Confirm..."" />
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</members>
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</class>
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