mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
268 lines
8.7 KiB
C++
268 lines
8.7 KiB
C++
/*************************************************************************/
|
|
/* canvas_item.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CANVAS_ITEM_H
|
|
#define CANVAS_ITEM_H
|
|
|
|
#include "scene/main/node.h"
|
|
#include "scene/resources/texture.h"
|
|
#include "scene/main/scene_main_loop.h"
|
|
#include "scene/resources/shader.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class CanvasLayer;
|
|
class Viewport;
|
|
class Font;
|
|
|
|
class StyleBox;
|
|
|
|
class CanvasItemMaterial : public Material {
|
|
|
|
GDCLASS(CanvasItemMaterial,Material);
|
|
Ref<Shader> shader;
|
|
public:
|
|
/*enum ShadingMode {
|
|
SHADING_NORMAL,
|
|
SHADING_UNSHADED,
|
|
SHADING_ONLY_LIGHT,
|
|
};*/
|
|
|
|
protected:
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
|
|
|
|
public:
|
|
|
|
void set_shader(const Ref<Shader>& p_shader);
|
|
Ref<Shader> get_shader() const;
|
|
|
|
void set_shader_param(const StringName& p_param,const Variant& p_value);
|
|
Variant get_shader_param(const StringName& p_param) const;
|
|
|
|
CanvasItemMaterial();
|
|
~CanvasItemMaterial();
|
|
};
|
|
|
|
|
|
|
|
|
|
class CanvasItem : public Node {
|
|
|
|
GDCLASS( CanvasItem, Node );
|
|
public:
|
|
|
|
enum BlendMode {
|
|
|
|
BLEND_MODE_MIX, //default
|
|
BLEND_MODE_ADD,
|
|
BLEND_MODE_SUB,
|
|
BLEND_MODE_MUL,
|
|
BLEND_MODE_PREMULT_ALPHA
|
|
};
|
|
|
|
private:
|
|
|
|
mutable SelfList<Node> xform_change;
|
|
|
|
RID canvas_item;
|
|
String group;
|
|
|
|
|
|
CanvasLayer *canvas_layer;
|
|
|
|
Color modulate;
|
|
Color self_modulate;
|
|
|
|
List<CanvasItem*> children_items;
|
|
List<CanvasItem*>::Element *C;
|
|
|
|
int light_mask;
|
|
|
|
bool first_draw;
|
|
bool hidden;
|
|
bool pending_update;
|
|
bool toplevel;
|
|
bool drawing;
|
|
bool block_transform_notify;
|
|
bool behind;
|
|
bool use_parent_material;
|
|
bool notify_local_transform;
|
|
|
|
Ref<CanvasItemMaterial> material;
|
|
|
|
mutable Matrix32 global_transform;
|
|
mutable bool global_invalid;
|
|
|
|
|
|
void _toplevel_raise_self();
|
|
|
|
void _propagate_visibility_changed(bool p_visible);
|
|
|
|
void _set_visible_(bool p_visible);
|
|
bool _is_visible_() const;
|
|
|
|
void _update_callback();
|
|
|
|
void _enter_canvas();
|
|
void _exit_canvas();
|
|
|
|
void _notify_transform(CanvasItem *p_node);
|
|
|
|
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
|
|
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
|
|
|
|
protected:
|
|
|
|
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
|
|
|
|
void item_rect_changed(bool p_size_changed=true);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
|
|
enum {
|
|
NOTIFICATION_TRANSFORM_CHANGED=SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
|
|
NOTIFICATION_DRAW=30,
|
|
NOTIFICATION_VISIBILITY_CHANGED=31,
|
|
NOTIFICATION_ENTER_CANVAS=32,
|
|
NOTIFICATION_EXIT_CANVAS=33,
|
|
NOTIFICATION_LOCAL_TRANSFORM_CHANGED=35,
|
|
NOTIFICATION_WORLD_2D_CHANGED=36,
|
|
|
|
};
|
|
|
|
/* EDITOR */
|
|
|
|
virtual Variant edit_get_state() const;
|
|
virtual void edit_set_state(const Variant& p_state);
|
|
virtual void edit_set_rect(const Rect2& p_edit_rect);
|
|
virtual void edit_rotate(float p_rot);
|
|
virtual Size2 edit_get_minimum_size() const;
|
|
|
|
/* VISIBILITY */
|
|
|
|
bool is_visible() const;
|
|
bool is_hidden() const;
|
|
void show();
|
|
void hide();
|
|
void set_hidden(bool p_hidden);
|
|
|
|
void update();
|
|
|
|
virtual void set_light_mask(int p_light_mask);
|
|
int get_light_mask() const;
|
|
|
|
void set_modulate(const Color& p_modulate);
|
|
Color get_modulate() const;
|
|
|
|
void set_self_modulate(const Color& p_self_modulate);
|
|
Color get_self_modulate() const;
|
|
|
|
/* DRAWING API */
|
|
|
|
void draw_line(const Point2& p_from, const Point2& p_to, const Color& p_color, float p_width=1.0, bool p_antialiased=false);
|
|
void draw_rect(const Rect2& p_rect, const Color& p_color);
|
|
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
|
|
void draw_texture(const Ref<Texture>& p_texture, const Point2& p_pos, const Color &p_modulate=Color(1,1,1,1));
|
|
void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
|
|
void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
|
|
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
|
|
void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
|
|
void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
|
|
void draw_colored_polygon(const Vector<Point2>& p_points, const Color& p_color,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
|
|
|
|
void draw_string(const Ref<Font>& p_font, const Point2& p_pos, const String& p_text,const Color& p_modulate=Color(1,1,1),int p_clip_w=-1);
|
|
float draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next="",const Color& p_modulate=Color(1,1,1));
|
|
|
|
void draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale);
|
|
void draw_set_transform_matrix(const Matrix32& p_matrix);
|
|
|
|
/* RECT / TRANSFORM */
|
|
|
|
void set_as_toplevel(bool p_toplevel);
|
|
bool is_set_as_toplevel() const;
|
|
|
|
void set_draw_behind_parent(bool p_enable);
|
|
bool is_draw_behind_parent_enabled() const;
|
|
|
|
CanvasItem *get_parent_item() const;
|
|
|
|
virtual Rect2 get_item_rect() const=0;
|
|
virtual Matrix32 get_transform() const=0;
|
|
|
|
virtual Matrix32 get_global_transform() const;
|
|
virtual Matrix32 get_global_transform_with_canvas() const;
|
|
|
|
Rect2 get_item_and_children_rect() const;
|
|
|
|
CanvasItem *get_toplevel() const;
|
|
_FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
|
|
|
|
void set_block_transform_notify(bool p_enable);
|
|
bool is_block_transform_notify_enabled() const;
|
|
|
|
|
|
Matrix32 get_canvas_transform() const;
|
|
Matrix32 get_viewport_transform() const;
|
|
Rect2 get_viewport_rect() const;
|
|
RID get_viewport_rid() const;
|
|
RID get_canvas() const;
|
|
Ref<World2D> get_world_2d() const;
|
|
|
|
void set_material(const Ref<CanvasItemMaterial>& p_material);
|
|
Ref<CanvasItemMaterial> get_material() const;
|
|
|
|
void set_use_parent_material(bool p_use_parent_material);
|
|
bool get_use_parent_material() const;
|
|
|
|
InputEvent make_input_local(const InputEvent& pevent) const;
|
|
Vector2 make_canvas_pos_local(const Vector2& screen_point) const;
|
|
|
|
Vector2 get_global_mouse_pos() const;
|
|
Vector2 get_local_mouse_pos() const;
|
|
|
|
void set_notify_local_transform(bool p_enable);
|
|
bool is_local_transform_notification_enabled() const;
|
|
|
|
int get_canvas_layer() const;
|
|
|
|
CanvasItem();
|
|
~CanvasItem();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST( CanvasItem::BlendMode );
|
|
|
|
#endif // CANVAS_ITEM_H
|