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94 lines
4.2 KiB
C++
94 lines
4.2 KiB
C++
/*************************************************************************/
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/* gradient_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "node_3d_editor_plugin.h"
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void GradientReverseButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
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if (is_pressed()) {
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draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
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} else {
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draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
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}
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} break;
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}
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}
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Size2 GradientReverseButton::get_minimum_size() const {
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return (get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))->get_size() + Size2(margin * 2, margin * 2));
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}
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///////////////////////
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bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
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return Object::cast_to<Gradient>(p_object) != nullptr;
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}
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void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
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Gradient *gradient = Object::cast_to<Gradient>(p_object);
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Ref<Gradient> g(gradient);
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editor = memnew(GradientEditor);
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editor->set_gradient(g);
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add_custom_control(editor);
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int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
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editor->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
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reverse_btn = memnew(GradientReverseButton);
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gradient_tools_hbox = memnew(HBoxContainer);
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gradient_tools_hbox->add_child(reverse_btn);
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add_custom_control(gradient_tools_hbox);
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reverse_btn->connect("pressed", callable_mp(this, &EditorInspectorPluginGradient::_reverse_button_pressed));
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reverse_btn->set_tooltip_text(TTR("Reverse/mirror gradient."));
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}
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void EditorInspectorPluginGradient::_reverse_button_pressed() {
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editor->reverse_gradient();
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}
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GradientEditorPlugin::GradientEditorPlugin() {
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Ref<EditorInspectorPluginGradient> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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