godot/editor/plugins/editor_preview_plugins.h
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00

200 lines
7.3 KiB
C++

/*************************************************************************/
/* editor_preview_plugins.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#ifndef EDITOR_PREVIEW_PLUGINS_H
#define EDITOR_PREVIEW_PLUGINS_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_resource_preview.h"
void post_process_preview(Ref<Image> p_image);
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTexturePreviewPlugin();
};
class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorImagePreviewPlugin();
};
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorPackedScenePreviewPlugin();
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID sphere;
RID sphere_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
RID camera_attributes;
Semaphore preview_done;
void _generate_frame_started();
void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
};
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorScriptPreviewPlugin();
};
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorAudioStreamPreviewPlugin();
};
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID mesh_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
RID camera_attributes;
Semaphore preview_done;
void _generate_frame_started();
void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
RID viewport;
RID viewport_texture;
RID canvas;
RID canvas_item;
Semaphore preview_done;
void _generate_frame_started();
void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
};
class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTileMapPatternPreviewPlugin, EditorResourcePreviewGenerator);
Semaphore preview_done;
void _generate_frame_started();
void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTileMapPatternPreviewPlugin();
~EditorTileMapPatternPreviewPlugin();
};
class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorGradientPreviewPlugin();
};
#endif // EDITOR_PREVIEW_PLUGINS_H