godot/servers/rendering/renderer_rd
Rémi Verschelde 1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
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effects Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
environment Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
forward_clustered Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
forward_mobile Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
shaders Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
spirv-reflect
storage_rd Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_canvas_render_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_compositor_rd.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
renderer_scene_render_rd.h Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
SCsub
shader_rd.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h