.. |
animated_texture.cpp
|
|
|
animated_texture.h
|
|
|
animation_library.cpp
|
|
|
animation_library.h
|
Implement AnimationManager the base class of AnimationPlayer/Tree
|
2023-09-29 08:23:57 +09:00 |
animation.cpp
|
Replace sanity with safety for checks
|
2023-10-08 16:22:24 +02:00 |
animation.h
|
|
|
atlas_texture.cpp
|
|
|
atlas_texture.h
|
|
|
audio_stream_polyphonic.cpp
|
|
|
audio_stream_polyphonic.h
|
|
|
audio_stream_wav.cpp
|
|
|
audio_stream_wav.h
|
|
|
bit_map.cpp
|
|
|
bit_map.h
|
|
|
bone_map.cpp
|
|
|
bone_map.h
|
|
|
box_shape_3d.cpp
|
|
|
box_shape_3d.h
|
|
|
camera_attributes.cpp
|
|
|
camera_attributes.h
|
|
|
camera_texture.cpp
|
|
|
camera_texture.h
|
|
|
canvas_item_material.cpp
|
|
|
canvas_item_material.h
|
|
|
capsule_shape_2d.cpp
|
|
|
capsule_shape_2d.h
|
|
|
capsule_shape_3d.cpp
|
|
|
capsule_shape_3d.h
|
|
|
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
compressed_texture.cpp
|
|
|
compressed_texture.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape_3d.cpp
|
|
|
concave_polygon_shape_3d.h
|
|
|
convex_polygon_shape_2d.cpp
|
|
|
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape_3d.cpp
|
|
|
convex_polygon_shape_3d.h
|
|
|
curve_texture.cpp
|
|
|
curve_texture.h
|
|
|
curve.cpp
|
Replace sanity with safety for checks
|
2023-10-08 16:22:24 +02:00 |
curve.h
|
|
|
cylinder_shape_3d.cpp
|
|
|
cylinder_shape_3d.h
|
|
|
environment.cpp
|
Replace radians range hint with radians_as_degrees
|
2023-09-25 08:50:19 +02:00 |
environment.h
|
|
|
fog_material.cpp
|
|
|
fog_material.h
|
|
|
font.compat.inc
|
|
|
font.cpp
|
Merge pull request #82712 from bruvzg/font_collection_name_select
|
2023-10-03 17:27:06 +02:00 |
font.h
|
[TextServer] Store font extra spacing variations without making a full copy of font.
|
2023-09-28 10:45:09 +03:00 |
gradient_texture.cpp
|
|
|
gradient_texture.h
|
|
|
gradient.cpp
|
|
|
gradient.h
|
Overhaul the Gradient Editor
|
2023-09-21 15:55:28 +03:00 |
height_map_shape_3d.cpp
|
|
|
height_map_shape_3d.h
|
|
|
image_texture.cpp
|
|
|
image_texture.h
|
|
|
immediate_mesh.cpp
|
Fix incorrect vertex data size calculation in ImmediateMesh
|
2023-10-10 13:23:53 +02:00 |
immediate_mesh.h
|
Fix a few cases where surface format is still 32 bits
|
2023-10-11 14:56:19 -06:00 |
importer_mesh.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
importer_mesh.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
label_settings.cpp
|
|
|
label_settings.h
|
|
|
material.cpp
|
Fix BaseMaterial3D update with certain material settings
|
2023-10-11 13:51:52 +03:00 |
material.h
|
Fix BaseMaterial3D update with certain material settings
|
2023-10-11 13:51:52 +03:00 |
mesh_data_tool.compat.inc
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_library.cpp
|
|
|
mesh_library.h
|
|
|
mesh_texture.cpp
|
|
|
mesh_texture.h
|
|
|
mesh.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh.h
|
Fix a few cases where surface format is still 32 bits
|
2023-10-11 14:56:19 -06:00 |
multimesh.cpp
|
|
|
multimesh.h
|
|
|
navigation_mesh_source_geometry_data_2d.cpp
|
Add 2D navigation mesh baking
|
2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_2d.h
|
Add 2D navigation mesh baking
|
2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_3d.cpp
|
|
|
navigation_mesh_source_geometry_data_3d.h
|
|
|
navigation_mesh.cpp
|
|
|
navigation_mesh.h
|
|
|
navigation_polygon.cpp
|
Add 2D navigation mesh baking
|
2023-09-25 19:48:14 +02:00 |
navigation_polygon.h
|
Add 2D navigation mesh baking
|
2023-09-25 19:48:14 +02:00 |
packed_scene.cpp
|
|
|
packed_scene.h
|
|
|
particle_process_material.cpp
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
particle_process_material.h
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
physics_material.cpp
|
|
|
physics_material.h
|
|
|
placeholder_textures.cpp
|
|
|
placeholder_textures.h
|
|
|
polygon_path_finder.cpp
|
|
|
polygon_path_finder.h
|
|
|
portable_compressed_texture.cpp
|
|
|
portable_compressed_texture.h
|
|
|
primitive_meshes.cpp
|
Do not apply extra spacing twice.
|
2023-10-09 21:38:23 +03:00 |
primitive_meshes.h
|
|
|
rectangle_shape_2d.cpp
|
|
|
rectangle_shape_2d.h
|
|
|
resource_format_text.cpp
|
Add error checks for DirAccess creation.
|
2023-09-26 03:07:43 +01:00 |
resource_format_text.h
|
|
|
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
separation_ray_shape_2d.cpp
|
|
|
separation_ray_shape_2d.h
|
|
|
separation_ray_shape_3d.cpp
|
|
|
separation_ray_shape_3d.h
|
|
|
shader_include.cpp
|
|
|
shader_include.h
|
|
|
shader.cpp
|
|
|
shader.h
|
|
|
shape_2d.cpp
|
|
|
shape_2d.h
|
|
|
shape_3d.cpp
|
|
|
shape_3d.h
|
|
|
skeleton_modification_2d_ccdik.cpp
|
|
|
skeleton_modification_2d_ccdik.h
|
|
|
skeleton_modification_2d_fabrik.cpp
|
|
|
skeleton_modification_2d_fabrik.h
|
|
|
skeleton_modification_2d_jiggle.cpp
|
|
|
skeleton_modification_2d_jiggle.h
|
|
|
skeleton_modification_2d_lookat.cpp
|
|
|
skeleton_modification_2d_lookat.h
|
|
|
skeleton_modification_2d_physicalbones.cpp
|
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-10-08 17:23:33 +02:00 |
skeleton_modification_2d_physicalbones.h
|
|
|
skeleton_modification_2d_stackholder.cpp
|
|
|
skeleton_modification_2d_stackholder.h
|
|
|
skeleton_modification_2d_twoboneik.cpp
|
|
|
skeleton_modification_2d_twoboneik.h
|
|
|
skeleton_modification_2d.cpp
|
|
|
skeleton_modification_2d.h
|
|
|
skeleton_modification_stack_2d.cpp
|
|
|
skeleton_modification_stack_2d.h
|
|
|
skeleton_profile.cpp
|
|
|
skeleton_profile.h
|
|
|
skin.cpp
|
|
|
skin.h
|
|
|
sky_material.cpp
|
|
|
sky_material.h
|
|
|
sky.cpp
|
|
|
sky.h
|
|
|
sphere_shape_3d.cpp
|
|
|
sphere_shape_3d.h
|
|
|
sprite_frames.cpp
|
|
|
sprite_frames.h
|
|
|
style_box_flat.cpp
|
|
|
style_box_flat.h
|
|
|
style_box_line.cpp
|
|
|
style_box_line.h
|
|
|
style_box_texture.cpp
|
|
|
style_box_texture.h
|
|
|
style_box.cpp
|
|
|
style_box.h
|
|
|
surface_tool.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
surface_tool.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
syntax_highlighter.cpp
|
Connect CodeHighlighter with TextEdit without friend-access
|
2023-09-19 14:36:38 +02:00 |
syntax_highlighter.h
|
|
|
text_file.cpp
|
|
|
text_file.h
|
|
|
text_line.cpp
|
Do not apply extra spacing twice.
|
2023-10-09 21:38:23 +03:00 |
text_line.h
|
|
|
text_paragraph.cpp
|
Do not apply extra spacing twice.
|
2023-10-09 21:38:23 +03:00 |
text_paragraph.h
|
|
|
texture_rd.cpp
|
|
|
texture_rd.h
|
|
|
texture.cpp
|
|
|
texture.h
|
|
|
theme.cpp
|
|
|
theme.h
|
Warn about accessing non-existing editor theme items
|
2023-09-15 14:51:01 +02:00 |
tile_set.cpp
|
Make terrains peering bit property names translatable
|
2023-09-29 10:55:33 +08:00 |
tile_set.h
|
Don't allow transforming scene tiles
|
2023-09-20 14:10:21 +02:00 |
video_stream.cpp
|
|
|
video_stream.h
|
|
|
visual_shader_nodes.cpp
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
visual_shader_nodes.h
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.cpp
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.h
|
|
|
visual_shader_sdf_nodes.cpp
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
|
|
|
visual_shader.cpp
|
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
|
2023-10-13 11:45:09 +02:00 |
visual_shader.h
|
Implement drop-down list properties to the custom visual shader nodes
|
2023-09-29 10:55:05 +03:00 |
world_2d.cpp
|
|
|
world_2d.h
|
|
|
world_3d.cpp
|
|
|
world_3d.h
|
|
|
world_boundary_shape_2d.cpp
|
|
|
world_boundary_shape_2d.h
|
|
|
world_boundary_shape_3d.cpp
|
|
|
world_boundary_shape_3d.h
|
|
|