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Direct3D 12: Avoid terrible leak related to command allocators |
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d3d12_context.cpp | ||
d3d12_context.h | ||
d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |