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81a032337c
Some parts of the buildsystem already were using it with `#` in path Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
74 lines
2.5 KiB
Python
74 lines
2.5 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env_png = env.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_libpng"]:
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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"png.c",
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"pngerror.c",
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"pngget.c",
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"pngmem.c",
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"pngpread.c",
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"pngread.c",
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"pngrio.c",
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"pngrtran.c",
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"pngrutil.c",
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"pngset.c",
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"pngtrans.c",
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"pngwio.c",
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"pngwrite.c",
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"pngwtran.c",
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"pngwutil.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_png.Prepend(CPPPATH=[thirdparty_dir])
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# Needed for drivers includes and in platform/web.
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env.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_png.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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if env["arch"].startswith("arm"):
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if env.msvc: # Can't compile assembly files with MSVC.
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env_thirdparty.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 0)])
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else:
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env_neon = env_thirdparty.Clone()
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if "S_compiler" in env:
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env_neon["CC"] = env["S_compiler"]
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neon_sources = []
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neon_sources.append(env_neon.Object(thirdparty_dir + "arm/arm_init.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "arm/filter_neon_intrinsics.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "arm/filter_neon.S"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "arm/palette_neon_intrinsics.c"))
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thirdparty_obj += neon_sources
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elif env["arch"].startswith("x86"):
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env_thirdparty.Append(CPPDEFINES=["PNG_INTEL_SSE"])
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_dir + "intel/intel_init.c")
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_dir + "intel/filter_sse2_intrinsics.c")
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elif env["arch"] == "ppc64":
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_dir + "powerpc/powerpc_init.c")
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_dir + "powerpc/filter_vsx_intrinsics.c")
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env.drivers_sources += thirdparty_obj
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# Godot source files
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driver_obj = []
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env_png.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty library is updated.
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env.Depends(driver_obj, thirdparty_obj)
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