godot/modules/recast
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
config.py
navigation_mesh_editor_plugin.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_editor_plugin.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation_mesh_generator.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.h
SCsub Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00