mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
fd25bb50ab
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before.
95 lines
3.9 KiB
C++
95 lines
3.9 KiB
C++
/**************************************************************************/
|
|
/* bone_attachment_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef BONE_ATTACHMENT_3D_H
|
|
#define BONE_ATTACHMENT_3D_H
|
|
|
|
#include "scene/3d/skeleton_3d.h"
|
|
#ifdef TOOLS_ENABLED
|
|
#include "scene/resources/bone_map.h"
|
|
#endif // TOOLS_ENABLED
|
|
|
|
class BoneAttachment3D : public Node3D {
|
|
GDCLASS(BoneAttachment3D, Node3D);
|
|
|
|
bool bound = false;
|
|
String bone_name;
|
|
int bone_idx = -1;
|
|
|
|
bool override_pose = false;
|
|
bool _override_dirty = false;
|
|
|
|
bool use_external_skeleton = false;
|
|
NodePath external_skeleton_node;
|
|
ObjectID external_skeleton_node_cache;
|
|
|
|
void _check_bind();
|
|
void _check_unbind();
|
|
|
|
void _transform_changed();
|
|
void _update_external_skeleton_cache();
|
|
Skeleton3D *_get_skeleton3d();
|
|
|
|
protected:
|
|
void _validate_property(PropertyInfo &p_property) const;
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
#ifdef TOOLS_ENABLED
|
|
virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
|
|
#endif // TOOLS_ENABLED
|
|
|
|
public:
|
|
virtual PackedStringArray get_configuration_warnings() const override;
|
|
|
|
void set_bone_name(const String &p_name);
|
|
String get_bone_name() const;
|
|
|
|
void set_bone_idx(const int &p_idx);
|
|
int get_bone_idx() const;
|
|
|
|
void set_override_pose(bool p_override);
|
|
bool get_override_pose() const;
|
|
|
|
void set_use_external_skeleton(bool p_external_skeleton);
|
|
bool get_use_external_skeleton() const;
|
|
void set_external_skeleton(NodePath p_skeleton);
|
|
NodePath get_external_skeleton() const;
|
|
|
|
virtual void on_bone_pose_update(int p_bone_index);
|
|
|
|
BoneAttachment3D();
|
|
};
|
|
|
|
#endif // BONE_ATTACHMENT_3D_H
|