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area_3d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_3d.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
audio_stream_player_3d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
bone_attachment_3d.cpp
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Fix BoneAttachment3D signal connection
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2023-09-15 17:35:12 +03:00 |
bone_attachment_3d.h
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camera_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
camera_3d.h
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Fix Camera3D project_* methods not accounting for frustum offset
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2023-06-20 20:45:50 +02:00 |
collision_object_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
decal.cpp
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Fix Decal clamping to positive values not being applied to RenderingServer
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2023-09-27 02:21:07 +02:00 |
decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_3d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
importer_mesh_instance_3d.h
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Add layer, shadow and visibility range options to Scene Importer.
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2023-06-28 17:09:23 +01:00 |
joint_3d.cpp
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Replace radians range hint with radians_as_degrees
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2023-09-25 08:50:19 +02:00 |
joint_3d.h
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Expose the get_rid method of Joint2D and Joint3D
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2023-08-27 00:34:47 +03:00 |
label_3d.cpp
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Introduce the concept of global theme contexts
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2023-09-06 19:40:43 +02:00 |
label_3d.h
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light_3d.cpp
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
light_3d.h
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lightmap_gi.cpp
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
lightmap_gi.h
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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2023-10-13 14:33:55 -03:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
navigation_agent_3d.h
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_link_3d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_3d.h
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navigation_obstacle_3d.cpp
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_obstacle_3d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
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Fix enabling NavigationRegion3D saved disabled
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2023-10-14 23:17:57 -04:00 |
navigation_region_3d.h
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Add multi-threaded NavMesh baking to NavigationServer
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2023-08-07 17:14:37 +02:00 |
node_3d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_3d.h
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Add global_basis property to Node3D
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2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
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Extract editor scene tabs into their own component
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2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
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path_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_3d.h
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physics_body_3d.cpp
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Merge pull request #82393 from jrouwe/body_changed_state
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2023-10-04 15:35:30 +02:00 |
physics_body_3d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
ray_cast_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
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2023-10-15 00:16:52 +08:00 |
remote_transform_3d.h
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SCsub
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shape_cast_3d.cpp
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Make 3D editor gizmos and debug shapes ignore fog
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2023-09-27 00:54:57 +02:00 |
shape_cast_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
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skeleton_ik_3d.cpp
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Make SkeletonIk3D node usable
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2023-09-28 07:38:50 +03:00 |
skeleton_ik_3d.h
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soft_body_3d.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
soft_body_3d.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
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2023-10-13 08:54:49 -06:00 |
sprite_3d.h
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Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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2023-10-06 11:03:44 +02:00 |
vehicle_body_3d.cpp
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Replace radians range hint with radians_as_degrees
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2023-09-25 08:50:19 +02:00 |
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxel_gi.h
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
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Fix VoxelGI bake memory leak
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2023-10-09 12:27:03 +03:00 |
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |
xr_nodes.h
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |