mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
145 lines
8.3 KiB
XML
145 lines
8.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorUndoRedoManager" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Manages undo history of scenes opened in the editor.
|
|
</brief_description>
|
|
<description>
|
|
[EditorUndoRedoManager] is a manager for [UndoRedo] objects associated with edited scenes. Each scene has its own undo history and [EditorUndoRedoManager] ensures that each action performed in the editor gets associated with a proper scene. For actions not related to scenes ([ProjectSettings] edits, external resources, etc.), a separate global history is used.
|
|
The usage is mostly the same as [UndoRedo]. You create and commit actions and the manager automatically decides under-the-hood what scenes it belongs to. The scene is deduced based on the first operation in an action, using the object from the operation. The rules are as follows:
|
|
- If the object is a [Node], use the currently edited scene;
|
|
- If the object is a built-in resource, use the scene from its path;
|
|
- If the object is external resource or anything else, use global history.
|
|
This guessing can sometimes yield false results, so you can provide a custom context object when creating an action.
|
|
[EditorUndoRedoManager] is intended to be used by Godot editor plugins. You can obtain it using [method EditorPlugin.get_undo_redo]. For non-editor uses or plugins that don't need to integrate with the editor's undo history, use [UndoRedo] instead.
|
|
The manager's API is mostly the same as in [UndoRedo], so you can refer to its documentation for more examples. The main difference is that [EditorUndoRedoManager] uses object + method name for actions, instead of [Callable].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_do_method" qualifiers="vararg">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<param index="1" name="method" type="StringName" />
|
|
<description>
|
|
Register a method that will be called when the action is committed (i.e. the "do" action).
|
|
If this is the first operation, the [param object] will be used to deduce target undo history.
|
|
</description>
|
|
</method>
|
|
<method name="add_do_property">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<param index="1" name="property" type="StringName" />
|
|
<param index="2" name="value" type="Variant" />
|
|
<description>
|
|
Register a property value change for "do".
|
|
If this is the first operation, the [param object] will be used to deduce target undo history.
|
|
</description>
|
|
</method>
|
|
<method name="add_do_reference">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<description>
|
|
Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
|
|
</description>
|
|
</method>
|
|
<method name="add_undo_method" qualifiers="vararg">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<param index="1" name="method" type="StringName" />
|
|
<description>
|
|
Register a method that will be called when the action is undone (i.e. the "undo" action).
|
|
If this is the first operation, the [param object] will be used to deduce target undo history.
|
|
</description>
|
|
</method>
|
|
<method name="add_undo_property">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<param index="1" name="property" type="StringName" />
|
|
<param index="2" name="value" type="Variant" />
|
|
<description>
|
|
Register a property value change for "undo".
|
|
If this is the first operation, the [param object] will be used to deduce target undo history.
|
|
</description>
|
|
</method>
|
|
<method name="add_undo_reference">
|
|
<return type="void" />
|
|
<param index="0" name="object" type="Object" />
|
|
<description>
|
|
Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
|
|
</description>
|
|
</method>
|
|
<method name="commit_action">
|
|
<return type="void" />
|
|
<param index="0" name="execute" type="bool" default="true" />
|
|
<description>
|
|
Commit the action. If [param execute] is true (default), all "do" methods/properties are called/set when this function is called.
|
|
</description>
|
|
</method>
|
|
<method name="create_action">
|
|
<return type="void" />
|
|
<param index="0" name="name" type="String" />
|
|
<param index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
|
|
<param index="2" name="custom_context" type="Object" default="null" />
|
|
<param index="3" name="backward_undo_ops" type="bool" default="false" />
|
|
<description>
|
|
Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
|
|
The way actions are merged is dictated by the [param merge_mode] argument. See [enum UndoRedo.MergeMode] for details.
|
|
If [param custom_context] object is provided, it will be used for deducing target history (instead of using the first operation).
|
|
The way undo operation are ordered in actions is dictated by [param backward_undo_ops]. When [param backward_undo_ops] is [code]false[/code] undo option are ordered in the same order they were added. Which means the first operation to be added will be the first to be undone.
|
|
</description>
|
|
</method>
|
|
<method name="force_fixed_history">
|
|
<return type="void" />
|
|
<description>
|
|
Forces the next operation (e.g. [method add_do_method]) to use the action's history rather than guessing it from the object. This is sometimes needed when a history can't be correctly determined, like for a nested resource that doesn't have a path yet.
|
|
This method should only be used when absolutely necessary, otherwise it might cause invalid history state. For most of complex cases, the [code]custom_context[/code] parameter of [method create_action] is sufficient.
|
|
</description>
|
|
</method>
|
|
<method name="get_history_undo_redo" qualifiers="const">
|
|
<return type="UndoRedo" />
|
|
<param index="0" name="id" type="int" />
|
|
<description>
|
|
Returns the [UndoRedo] object associated with the given history [param id].
|
|
[param id] above [code]0[/code] are mapped to the opened scene tabs (but it doesn't match their order). [param id] of [code]0[/code] or lower have special meaning (see [enum SpecialHistory]).
|
|
Best used with [method get_object_history_id]. This method is only provided in case you need some more advanced methods of [UndoRedo] (but keep in mind that directly operating on the [UndoRedo] object might affect editor's stability).
|
|
</description>
|
|
</method>
|
|
<method name="get_object_history_id" qualifiers="const">
|
|
<return type="int" />
|
|
<param index="0" name="object" type="Object" />
|
|
<description>
|
|
Returns the history ID deduced from the given [param object]. It can be used with [method get_history_undo_redo].
|
|
</description>
|
|
</method>
|
|
<method name="is_committing_action" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if the [EditorUndoRedoManager] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="history_changed">
|
|
<description>
|
|
Emitted when the list of actions in any history has changed, either when an action is committed or a history is cleared.
|
|
</description>
|
|
</signal>
|
|
<signal name="version_changed">
|
|
<description>
|
|
Emitted when the version of any history has changed as a result of undo or redo call.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="GLOBAL_HISTORY" value="0" enum="SpecialHistory">
|
|
Global history not associated with any scene, but with external resources etc.
|
|
</constant>
|
|
<constant name="REMOTE_HISTORY" value="-9" enum="SpecialHistory">
|
|
History associated with remote inspector. Used when live editing a running project.
|
|
</constant>
|
|
<constant name="INVALID_HISTORY" value="-99" enum="SpecialHistory">
|
|
Invalid "null" history. It's a special value, not associated with any object.
|
|
</constant>
|
|
</constants>
|
|
</class>
|