godot/core
2017-10-22 14:07:24 +07:00
..
bind Merge pull request #11823 from endragor/virtual-keyboard-height 2017-10-04 18:16:28 +02:00
helper Fix files header 2017-09-01 21:07:55 +07:00
io Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
math Added Basis::get_quat() and set_quat(). 2017-10-11 16:56:47 -04:00
os Bind MainLoop.notif_wm_go_back_request 2017-10-22 14:07:24 +07:00
allocators.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array.cpp Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations 2017-10-09 16:36:09 +02:00
array.h Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations 2017-10-09 16:36:09 +02:00
class_db.cpp Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
class_db.h Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
color.cpp Merge pull request #11208 from kitsune/hex-color-shortcuts 2017-09-19 23:33:25 +02:00
color.h Implement +,-,/, * and negate operators for Color type. 2017-09-16 13:09:49 -04:00
command_queue_mt.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
command_queue_mt.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
compressed_translation.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
compressed_translation.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
core_string_names.cpp Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
core_string_names.h Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
dictionary.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
dictionary.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dvector.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dvector.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
engine.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
engine.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
error_list.h Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
error_macros.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
error_macros.h Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
func_ref.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
func_ref.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
global_constants.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
global_constants.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
hashfuncs.h added OAHashMap type 2017-09-19 16:48:53 +02:00
image.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
image.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
input_map.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
input_map.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
int_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
list.h Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
make_binders.py Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
map.h Refactor core/map.h to be similar to core/set.h 2017-09-20 23:57:18 +01:00
message_queue.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
message_queue.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
method_bind.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
method_bind.h Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
method_ptrcall.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_path.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
oa_hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
object.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
object.h Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
ordered_hash_map.h Fix various assorted warnings 2017-09-08 14:57:48 +02:00
packed_data_container.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
packed_data_container.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pair.h Merge pull request #10318 from endragor/ordered-hash-map 2017-09-01 13:09:30 +02:00
path_remap.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_remap.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pool_allocator.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
pool_allocator.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
print_string.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
print_string.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_settings.cpp Made directory scan optional 2017-10-10 23:45:54 +11:00
project_settings.h Made directory scan optional 2017-10-10 23:45:54 +11:00
ref_ptr.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ref_ptr.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reference.cpp Construct Variants from Reference properly in GDNative 2017-09-14 19:40:36 +07:00
reference.h Construct Variants from Reference properly in GDNative 2017-09-14 19:40:36 +07:00
register_core_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_core_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource.cpp Fixes ERR_EXPLAIN being overwritten 2017-09-06 04:43:07 +02:00
resource.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ring_buffer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
safe_refcount.cpp Build MSVC safe_refcount in a separate compilation unit 2017-09-27 00:01:02 +02:00
safe_refcount.h Build MSVC safe_refcount in a separate compilation unit 2017-09-27 00:01:02 +02:00
script_debugger_local.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
script_debugger_local.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
script_debugger_remote.cpp Fix formatting of debug log overflow 2017-10-16 22:10:11 +02:00
script_debugger_remote.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
script_language.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
script_language.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
self_list.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
set.h Refactor core/set.h 2017-09-20 18:52:40 +01:00
simple_type.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sort.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
string_buffer.cpp Add StringBuffer class 2017-09-05 11:04:11 +07:00
string_buffer.h Add StringBuffer class 2017-09-05 11:04:11 +07:00
string_builder.cpp added StringBuilder class 2017-09-01 19:52:32 +02:00
string_builder.h added StringBuilder class 2017-09-01 19:52:32 +02:00
string_db.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
string_db.h [GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
translation.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
translation.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
type_info.h Fix warnings comparing enums of different types 2017-09-07 09:03:11 +02:00
typedefs.h Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
ucaps.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
undo_redo.cpp Expose more methods for UndoRedo 2017-09-13 12:18:51 +08:00
undo_redo.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ustring.cpp Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
ustring.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
variant_call.cpp Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258 2017-09-25 17:09:27 -03:00
variant_construct_string.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
variant_op.cpp Fix Color.r8/g8/b8/a8 being type float instead of type int 2017-10-19 12:36:06 -03:00
variant_parser.cpp Optimize memory allocations in VariantParser::get_token 2017-09-05 11:04:33 +07:00
variant_parser.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
variant.cpp Implement Linux-style likely()/unlikely() macros 2017-09-21 18:28:28 +02:00
variant.h variant.h: Update comments with numeric enum values 2017-10-20 13:18:40 +02:00
vector.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
version.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
vmap.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
vset.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00