godot/scene/main
Rémi Verschelde cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
..
canvas_item.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
canvas_item.h
canvas_layer.cpp
canvas_layer.h
http_request.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #81506 from twobitadder/reparent_keep_owner 2024-01-11 17:34:19 +01:00
node.h Let read thread guards allow access to out-of-tree nodes 2024-01-08 10:33:09 +01:00
resource_preloader.cpp Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
resource_preloader.h
scene_tree.cpp Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
scene_tree.h Merge pull request #78206 from alula/node-count-in-group 2023-12-14 17:38:00 +01:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
viewport.h Expose a method to get hovered Control in Viewport 2023-12-18 14:53:52 +01:00
window.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
window.h Merge pull request #84151 from YeldhamDev/that_was_not_a_resize_you_dunce 2024-01-02 15:08:46 +01:00