mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
34e7628f5f
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
495 lines
26 KiB
C++
495 lines
26 KiB
C++
/*************************************************************************/
|
|
/* navigation_server_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "navigation_server_3d.h"
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
#include "core/config/project_settings.h"
|
|
#endif // DEBUG_ENABLED
|
|
|
|
NavigationServer3D *NavigationServer3D::singleton = nullptr;
|
|
|
|
void NavigationServer3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
|
|
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
|
|
ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
|
|
ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
|
|
ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
|
|
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
|
|
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
|
|
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
|
|
ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius);
|
|
ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer3D::map_get_link_connection_radius);
|
|
ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
|
|
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
|
|
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
|
|
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links);
|
|
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
|
|
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
|
|
|
|
ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
|
|
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
|
|
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
|
|
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
|
|
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
|
|
ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
|
|
ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
|
|
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
|
|
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
|
|
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
|
|
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
|
|
ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh);
|
|
ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh);
|
|
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
|
|
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
|
|
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
|
|
|
|
ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create);
|
|
ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer3D::link_set_map);
|
|
ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer3D::link_get_map);
|
|
ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer3D::link_set_bidirectional);
|
|
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
|
|
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer3D::link_set_start_location);
|
|
ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer3D::link_get_start_location);
|
|
ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer3D::link_set_end_location);
|
|
ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer3D::link_get_end_location);
|
|
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
|
|
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
|
|
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
|
|
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
|
|
ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
|
|
ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
|
|
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
|
|
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
|
|
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
|
|
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
|
|
ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
|
|
ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
|
|
ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
|
|
ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
|
|
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
|
|
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
|
|
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
|
|
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
|
|
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
|
|
|
|
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
|
|
|
|
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
|
|
}
|
|
|
|
const NavigationServer3D *NavigationServer3D::get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
NavigationServer3D *NavigationServer3D::get_singleton_mut() {
|
|
return singleton;
|
|
}
|
|
|
|
NavigationServer3D::NavigationServer3D() {
|
|
ERR_FAIL_COND(singleton != nullptr);
|
|
singleton = this;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
|
|
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
|
|
debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
|
|
debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
|
|
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
|
|
debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
|
|
debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
|
|
|
|
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
|
|
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
|
|
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
|
|
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
|
|
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
|
|
debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
|
|
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
|
|
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
|
|
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
|
|
set_debug_enabled(true);
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
NavigationServer3D::~NavigationServer3D() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
|
|
|
|
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
|
|
create_callback = p_callback;
|
|
}
|
|
|
|
NavigationServer3D *NavigationServer3DManager::new_default_server() {
|
|
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
|
|
return create_callback();
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
|
|
if (debug_dirty) {
|
|
debug_dirty = false;
|
|
emit_signal(SNAME("navigation_debug_changed"));
|
|
}
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
|
|
if (debug_navigation_geometry_face_material.is_valid()) {
|
|
return debug_navigation_geometry_face_material;
|
|
}
|
|
|
|
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
|
|
|
|
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
face_material->set_albedo(get_debug_navigation_geometry_face_color());
|
|
if (enabled_geometry_face_random_color) {
|
|
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
}
|
|
|
|
debug_navigation_geometry_face_material = face_material;
|
|
|
|
return debug_navigation_geometry_face_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
|
|
if (debug_navigation_geometry_edge_material.is_valid()) {
|
|
return debug_navigation_geometry_edge_material;
|
|
}
|
|
|
|
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
|
|
|
|
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
line_material->set_albedo(get_debug_navigation_geometry_edge_color());
|
|
if (enabled_edge_lines_xray) {
|
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
}
|
|
|
|
debug_navigation_geometry_edge_material = line_material;
|
|
|
|
return debug_navigation_geometry_edge_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
|
|
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
|
|
return debug_navigation_geometry_face_disabled_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color());
|
|
|
|
debug_navigation_geometry_face_disabled_material = face_disabled_material;
|
|
|
|
return debug_navigation_geometry_face_disabled_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
|
|
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
|
|
return debug_navigation_geometry_edge_disabled_material;
|
|
}
|
|
|
|
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
|
|
|
|
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color());
|
|
if (enabled_edge_lines_xray) {
|
|
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
}
|
|
|
|
debug_navigation_geometry_edge_disabled_material = line_disabled_material;
|
|
|
|
return debug_navigation_geometry_edge_disabled_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
|
|
if (debug_navigation_edge_connections_material.is_valid()) {
|
|
return debug_navigation_edge_connections_material;
|
|
}
|
|
|
|
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
|
|
|
|
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color());
|
|
if (enabled_edge_connections_xray) {
|
|
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
}
|
|
edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
|
|
|
|
debug_navigation_edge_connections_material = edge_connections_material;
|
|
|
|
return debug_navigation_edge_connections_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_material() {
|
|
if (debug_navigation_link_connections_material.is_valid()) {
|
|
return debug_navigation_link_connections_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
material->set_albedo(debug_navigation_link_connection_color);
|
|
if (debug_navigation_enable_link_connections_xray) {
|
|
material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
}
|
|
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
|
|
|
|
debug_navigation_link_connections_material = material;
|
|
return debug_navigation_link_connections_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_disabled_material() {
|
|
if (debug_navigation_link_connections_disabled_material.is_valid()) {
|
|
return debug_navigation_link_connections_disabled_material;
|
|
}
|
|
|
|
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
material->set_albedo(debug_navigation_link_connection_disabled_color);
|
|
if (debug_navigation_enable_link_connections_xray) {
|
|
material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
}
|
|
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
|
|
|
|
debug_navigation_link_connections_disabled_material = material;
|
|
return debug_navigation_link_connections_disabled_material;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
|
|
debug_navigation_edge_connection_color = p_color;
|
|
if (debug_navigation_edge_connections_material.is_valid()) {
|
|
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
|
|
return debug_navigation_edge_connection_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
|
|
debug_navigation_geometry_edge_color = p_color;
|
|
if (debug_navigation_geometry_edge_material.is_valid()) {
|
|
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
|
|
return debug_navigation_geometry_edge_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
|
|
debug_navigation_geometry_face_color = p_color;
|
|
if (debug_navigation_geometry_face_material.is_valid()) {
|
|
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
|
|
return debug_navigation_geometry_face_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
|
|
debug_navigation_geometry_edge_disabled_color = p_color;
|
|
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
|
|
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
|
|
return debug_navigation_geometry_edge_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
|
|
debug_navigation_geometry_face_disabled_color = p_color;
|
|
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
|
|
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
|
|
return debug_navigation_geometry_face_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) {
|
|
debug_navigation_link_connection_color = p_color;
|
|
if (debug_navigation_link_connections_material.is_valid()) {
|
|
debug_navigation_link_connections_material->set_albedo(debug_navigation_link_connection_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_link_connection_color() const {
|
|
return debug_navigation_link_connection_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
|
|
debug_navigation_link_connection_disabled_color = p_color;
|
|
if (debug_navigation_link_connections_disabled_material.is_valid()) {
|
|
debug_navigation_link_connections_disabled_material->set_albedo(debug_navigation_link_connection_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const {
|
|
return debug_navigation_link_connection_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
|
|
debug_navigation_enable_edge_connections = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
|
|
return debug_navigation_enable_edge_connections;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
|
|
debug_navigation_enable_edge_connections_xray = p_value;
|
|
if (debug_navigation_edge_connections_material.is_valid()) {
|
|
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
|
|
return debug_navigation_enable_edge_connections_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
|
|
debug_navigation_enable_edge_lines = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
|
|
return debug_navigation_enable_edge_lines;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
|
|
debug_navigation_enable_edge_lines_xray = p_value;
|
|
if (debug_navigation_geometry_edge_material.is_valid()) {
|
|
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
|
|
return debug_navigation_enable_edge_lines_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
|
|
debug_navigation_enable_geometry_face_random_color = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
|
|
return debug_navigation_enable_geometry_face_random_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
|
|
debug_navigation_enable_link_connections = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {
|
|
return debug_navigation_enable_link_connections;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) {
|
|
debug_navigation_enable_link_connections_xray = p_value;
|
|
if (debug_navigation_link_connections_material.is_valid()) {
|
|
debug_navigation_link_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_link_connections_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const {
|
|
return debug_navigation_enable_link_connections_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
|
|
if (debug_enabled != p_enabled) {
|
|
debug_dirty = true;
|
|
}
|
|
|
|
debug_enabled = p_enabled;
|
|
|
|
if (debug_dirty) {
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_enabled() const {
|
|
return debug_enabled;
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
///////////////////////////////////////////////////////
|
|
|
|
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
|
|
ERR_FAIL_COND(!p_query_parameters.is_valid());
|
|
ERR_FAIL_COND(!p_query_result.is_valid());
|
|
|
|
const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters());
|
|
|
|
p_query_result->set_path(_query_result.path);
|
|
}
|