mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
0fa94a9690
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
220 lines
6.3 KiB
Python
220 lines
6.3 KiB
Python
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Windows"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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return True
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else:
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print("MSVC Not detected, attempting mingw.")
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return True
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if (os.name=="posix"):
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mingw = "i586-mingw32msvc-"
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mingw64 = "i686-w64-mingw32-"
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if (os.getenv("MINGW32_PREFIX")):
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mingw=os.getenv("MINGW32_PREFIX")
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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if os.system(mingw+"gcc --version >/dev/null") == 0 or os.system(mingw64+"gcc --version >/dev/null") ==0:
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return True
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return False
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def get_opts():
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mingw=""
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mingw64=""
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if (os.name!="nt"):
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mingw = "i586-mingw32msvc-"
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mingw64 = "i686-w64-mingw32-"
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if (os.getenv("MINGW32_PREFIX")):
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mingw=os.getenv("MINGW32_PREFIX")
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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return [
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('mingw_prefix','Mingw Prefix',mingw),
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('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
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('mingw64_for_32','Use Mingw 64 for 32 Bits Build',"no"),
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]
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def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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('openssl','builtin'), #use builtin openssl
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/windows'])
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if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
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#build using visual studio
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env['ENV']['TMP'] = os.environ['TMP']
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env.Append(CPPPATH=['#platform/windows/include'])
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env.Append(LIBPATH=['#platform/windows/lib'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['/O2'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
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env.Append(CXXFLAGS=['/TP'])
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env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
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env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['/DWIN32'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLES1_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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DIRECTX_PATH=os.getenv("DXSDK_DIR")
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else:
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DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
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if (os.getenv("VCINSTALLDIR")):
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VC_PATH=os.getenv("VCINSTALLDIR")
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else:
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VC_PATH=""
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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else:
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#build using mingw
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if (os.name=="nt"):
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env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
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mingw_prefix=""
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if (env["bits"]=="default"):
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env["bits"]="32"
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use64=False
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if (env["bits"]=="32"):
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if (env["mingw64_for_32"]=="yes"):
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env.Append(CCFLAGS=['-m32'])
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env.Append(LINKFLAGS=['-m32'])
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env.Append(LINKFLAGS=['-static-libgcc'])
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env.Append(LINKFLAGS=['-static-libstdc++'])
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mingw_prefix=env["mingw_prefix_64"];
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else:
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mingw_prefix=env["mingw_prefix"];
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else:
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mingw_prefix=env["mingw_prefix_64"];
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env.Append(LINKFLAGS=['-static'])
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nulstr=""
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if (os.name=="posix"):
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nulstr=">/dev/null"
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else:
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nulstr=">nul"
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if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
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#not really super consistent but..
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print("Can't find Windows compiler: "+mingw_prefix)
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sys.exit(255)
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#tools/freetype'])
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env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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env["CC"]=mingw_prefix+"gcc"
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env['AS']=mingw_prefix+"as"
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env['CXX'] = mingw_prefix+"g++"
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env['AR'] = mingw_prefix+"ar"
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env['RANLIB'] = mingw_prefix+"ranlib"
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env['LD'] = mingw_prefix+"g++"
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#env['CC'] = "winegcc"
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#env['CXX'] = "wineg++"
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32'])
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#'d3dx9d'
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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env.Append(LINKFLAGS=['-g'])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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