godot/platform/windows/detect.py
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

220 lines
6.3 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
else:
print("MSVC Not detected, attempting mingw.")
return True
if (os.name=="posix"):
mingw = "i586-mingw32msvc-"
mingw64 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw=os.getenv("MINGW32_PREFIX")
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
if os.system(mingw+"gcc --version >/dev/null") == 0 or os.system(mingw64+"gcc --version >/dev/null") ==0:
return True
return False
def get_opts():
mingw=""
mingw64=""
if (os.name!="nt"):
mingw = "i586-mingw32msvc-"
mingw64 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw=os.getenv("MINGW32_PREFIX")
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
return [
('mingw_prefix','Mingw Prefix',mingw),
('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
('mingw64_for_32','Use Mingw 64 for 32 Bits Build',"no"),
]
def get_flags():
return [
('freetype','builtin'), #use builtin freetype
('openssl','builtin'), #use builtin openssl
]
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
#build using visual studio
env['ENV']['TMP'] = os.environ['TMP']
env.Append(CPPPATH=['#platform/windows/include'])
env.Append(LIBPATH=['#platform/windows/lib'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLES1_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
DIRECTX_PATH=os.getenv("DXSDK_DIR")
else:
DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH=os.getenv("VCINSTALLDIR")
else:
VC_PATH=""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
else:
#build using mingw
if (os.name=="nt"):
env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
mingw_prefix=""
if (env["bits"]=="default"):
env["bits"]="32"
use64=False
if (env["bits"]=="32"):
if (env["mingw64_for_32"]=="yes"):
env.Append(CCFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix=env["mingw_prefix_64"];
else:
mingw_prefix=env["mingw_prefix"];
else:
mingw_prefix=env["mingw_prefix_64"];
env.Append(LINKFLAGS=['-static'])
nulstr=""
if (os.name=="posix"):
nulstr=">/dev/null"
else:
nulstr=">nul"
if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
#not really super consistent but..
print("Can't find Windows compiler: "+mingw_prefix)
sys.exit(255)
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
env["CC"]=mingw_prefix+"gcc"
env['AS']=mingw_prefix+"as"
env['CXX'] = mingw_prefix+"g++"
env['AR'] = mingw_prefix+"ar"
env['RANLIB'] = mingw_prefix+"ranlib"
env['LD'] = mingw_prefix+"g++"
#env['CC'] = "winegcc"
#env['CXX'] = "wineg++"
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32'])
#'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
env.Append(LINKFLAGS=['-g'])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )