godot/scene/resources
2017-02-27 19:07:50 +01:00
..
default_theme Add disabled tabs 2017-02-27 19:07:50 +01:00
animation.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation.h Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
audio_stream_resampled.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
audio_stream_resampled.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_stream_sample.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio_stream_sample.h wav file importing! 2017-02-02 22:51:58 -03:00
baked_light.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
baked_light.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
bit_mask.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bit_mask.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
bounds.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bounds.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
box_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
box_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
canvas.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
canvas.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
capsule_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
capsule_shape_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
capsule_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
capsule_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
circle_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
circle_shape_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
color_ramp.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
color_ramp.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
concave_polygon_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
concave_polygon_shape_2d.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
concave_polygon_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
concave_polygon_shape.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
convex_polygon_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
convex_polygon_shape_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
convex_polygon_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
convex_polygon_shape.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
curve.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
curve.h Type renames: 2017-01-11 00:52:51 -03:00
dynamic_font_stb.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
dynamic_font_stb.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
dynamic_font.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
dynamic_font.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
environment.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
environment.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
font.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
font.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
gibberish_stream.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gibberish_stream.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
material.cpp a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
material.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
mesh_data_tool.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
mesh_data_tool.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
mesh_library.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
mesh_library.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
mesh.cpp Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
mesh.h Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
mikktspace.c Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
mikktspace.h Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
multimesh.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
multimesh.h Type renames: 2017-01-11 00:52:51 -03:00
packed_scene.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
packed_scene.h Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
plane_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
plane_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
polygon_path_finder.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
polygon_path_finder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
ray_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
ray_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
rectangle_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
rectangle_shape_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
room.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
room.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_format_text.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
scene_format_text.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
segment_shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
segment_shape_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
shader_graph.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
shader_graph.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
shader.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
shader.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
shape_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
shape_2d.h Type renames: 2017-01-11 00:52:51 -03:00
shape_line_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
shape_line_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
shape.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
shape.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
sky_box.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sky_box.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
space_2d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
space_2d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sphere_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sphere_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
stb_truetype.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
style_box.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
style_box.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
surface_tool.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
surface_tool.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
texture.cpp a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
texture.h Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
theme.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
theme.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
tile_set.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
tile_set.h Merge pull request #6519 from RandomShaper/enhance-tileset 2017-01-14 16:52:16 -03:00
video_stream.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
video_stream.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
world_2d.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
world_2d.h -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
world.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
world.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00