mirror of
https://github.com/godotengine/godot.git
synced 2025-02-11 22:35:15 +08:00
0f84d8dc49
Otherwise we can get situations where platform-specific opts with the same name can override each other depending on the order at which platforms are parsed, as was the case with `use_static_cpp` in Linux/Windows. Fixes #44304. This also has the added benefit that the `scons --help` output will now only include the options which are relevant for the selected (or detected) platform. |
||
---|---|---|
.. | ||
export | ||
context_gl_windows.cpp | ||
context_gl_windows.h | ||
crash_handler_windows.cpp | ||
crash_handler_windows.h | ||
detect.py | ||
display_server_windows.cpp | ||
display_server_windows.h | ||
godot_res.rc | ||
godot_windows.cpp | ||
godot.ico | ||
godot.natvis | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_windows_builders.py | ||
SCsub | ||
vulkan_context_win.cpp | ||
vulkan_context_win.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |