godot/drivers/gles2
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
shaders Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
rasterizer_gles2.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
rasterizer_gles2.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
rasterizer_instance_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_instance_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
shader_compiler_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_compiler_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00