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0fa94a9690
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
68 lines
1.5 KiB
Plaintext
68 lines
1.5 KiB
Plaintext
Import('env')
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env.core_sources=[]
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gd_call=""
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gd_inc=""
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for x in env.global_defaults:
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env.core_sources.append("#platform/"+x+"/globals/global_defaults.cpp")
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gd_inc+='#include "platform/'+x+'/globals/global_defaults.h"\n'
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gd_call+="\tregister_"+x+"_global_defaults();\n"
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gd_cpp='#include "globals.h"\n'
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gd_cpp+=gd_inc
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gd_cpp+="void Globals::register_global_defaults() {\n"+gd_call+"\n}\n"
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f = open("global_defaults.cpp","wb")
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f.write(gd_cpp)
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f.close()
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import os
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
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e=os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
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txt = ""
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ec_valid=True
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if (len(e)!=64):
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ec_valid=False
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else:
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for i in range(len(e)>>1):
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if (i>0):
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txt+=","
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txts="0x"+e[i*2:i*2+2]
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try:
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int(txts,16)
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except:
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ec_valid=False
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txt+=txts
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if (not ec_valid):
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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print("Invalid AES256 encryption key, not 64 bits hex: "+e)
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f = open("script_encryption_key.cpp", "wb")
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f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
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f.close()
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env.add_source_files(env.core_sources,"*.cpp")
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Export('env')
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import make_binders
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env.Command(['method_bind.inc','method_bind_ext.inc'], 'make_binders.py', make_binders.run)
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SConscript('os/SCsub');
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SConscript('math/SCsub');
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SConscript('io/SCsub');
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SConscript('bind/SCsub');
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lib = env.Library("core",env.core_sources)
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env.Prepend(LIBS=[lib])
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