Go to file
Juan Linietsky 0f615c523c Merge pull request #2770 from TheHX/fix_quat_operator
Implement Quat multiply operator, and bind xform method
2015-11-18 18:40:53 -03:00
bin add missing physics unit test to --help listing in main.cpp 2015-09-16 16:43:00 -05:00
core Implement Quat multiply operator, and xform method 2015-11-11 11:30:55 -03:00
demos Merge pull request #2402 from ERIIX/master 2015-10-17 10:43:17 -03:00
doc Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow 2015-11-07 13:15:47 +01:00
drivers Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-18 04:49:28 -03:00
main Merge pull request #2395 from MrMormon/patch-1 2015-10-17 10:45:16 -03:00
modules Allow extending from Object in GDScript 2015-11-12 15:50:20 +01:00
platform Merge pull request #2784 from masoudbh3/resigning-android-template 2015-11-18 18:35:08 -03:00
scene Merge pull request #2779 from bojidar-bg/patch-5 2015-11-18 18:36:39 -03:00
servers -support for stereo ima-adpcm sample compression & playback 2015-11-09 00:49:18 -03:00
tools Merge pull request #2775 from n31r0/master 2015-11-18 18:40:19 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Merge pull request #2434 from cverdes/vsproj 2015-10-17 10:41:42 -03:00
.travis.yml
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png
logo.png
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py
README.md Update README.md 2015-11-03 23:11:03 -03:00
SConstruct Add support for Opus audio format 2015-10-02 14:25:38 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced