godot/servers/rendering/renderer_rd/shaders
jfons 0f38e79617 Move TIME to a global shader variable
This makes it work consistently for motion vectors in all functions, including user-defined ones.
2022-06-22 12:24:37 +02:00
..
effects Fix glow in Mix mode not working correctly when FXAA is enabled 2022-06-15 22:23:56 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
fsr_upscale.glsl
gi.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_clustered.glsl Move TIME to a global shader variable 2022-06-22 12:24:37 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
ssil_blur.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_interleave.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil.glsl
subsurface_scattering.glsl
taa_resolve.glsl Initial TAA implementation 2022-06-07 13:14:44 +02:00
volumetric_fog_process.glsl
volumetric_fog.glsl Add Cone and Cylinder shapes to FogVolume 2022-05-25 12:35:53 +02:00
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl