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0f38e79617
godot
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servers
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rendering
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renderer_rd
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shaders
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jfons
0f38e79617
Move TIME to a global shader variable
...
This makes it work consistently for motion vectors in all functions, including user-defined ones.
2022-06-22 12:24:37 +02:00
..
effects
Fix glow in Mix mode not working correctly when FXAA is enabled
2022-06-15 22:23:56 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl
Implement Label3D node.
2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
fsr_upscale.glsl
gi.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_clustered.glsl
Move TIME to a global shader variable
2022-06-22 12:24:37 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_mobile_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub
Splitting tonemapper into its own class
2022-04-28 15:00:30 +10:00
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
sky.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
ssil_blur.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_interleave.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil.glsl
subsurface_scattering.glsl
taa_resolve.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
volumetric_fog_process.glsl
volumetric_fog.glsl
Add Cone and Cylinder shapes to FogVolume
2022-05-25 12:35:53 +02:00
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl